World War Z Girls! - Zacama Vs. Zurgo Vs. Zoraline Us. Zevlor - EDH Gameplay Ep 130 thumbnail Blurred backdrop thumbnail

World War Z Girls! - Zacama Vs. Zurgo Vs. Zoraline Us. Zevlor - EDH Gameplay Ep 130

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Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Zurgo Stormrender

    Zurgo Stormrender

    Aggressively generate 1/1 Warrior tokens with haste each attack, leveraging sacrifice triggers to draw cards and drain opponents' life, maintaining pressure with fast, repeated attacks.

  • Zacama, Primal Calamity

    Zacama, Primal Calamity

    Ramp heavily using Gates and mana acceleration to cast big dinosaurs and powerful spells, aiming to control the board and overwhelm opponents with large threats.

  • Zevlor, Elturel Exile

    Zevlor, Elturel Exile

    Utilize Zevlor’s ability to copy single-target instant and sorcery spells on multiple opponents, allowing efficient multi-target removal and control to manage the board while attacking aggressively with haste creatures.

Gameplay Insights

  • 1

    Zurgo’s token generation on attack created continuous pressure and card advantage, forcing opponents to respond quickly or lose life steadily.

  • 2

    Zevlor’s ability to copy single-target spells dramatically increased the value of removal spells, allowing the pilot to keep multiple opponents' boards in check simultaneously.

  • 3

    The ramp and Gate subtheme in the Zacama deck enabled early land drops and smooth mana fixing, setting up mid-to-late game dinosaur threats effectively.

  • 4

    Using Skullclamp on a warrior to draw cards after sacrificing it maximized card advantage and fueled further plays in the Mardu deck.

  • 5

    Players carefully balanced aggression with resource development, with Zevlor focused on control and Zurgo on continuous attacking pressure, highlighting different paths to victory in the multiplayer format.

Notable Cards

  • Zurgo Stormrender

    Zurgo Stormrender

  • Zevlor, Elturel Exile

    Zevlor, Elturel Exile

  • Zacama, Primal Calamity

    Zacama, Primal Calamity

  • Skullclamp

    Skullclamp

  • Relic of Sauron

    Relic of Sauron

  • Bloodstained Mire

    Bloodstained Mire

  • Foundry Street Denizen

    Foundry Street Denizen

  • Rushblade Commander

    Rushblade Commander

  • Black Market Connections

    Black Market Connections

  • Druid Class

    Druid Class

Gameplay Summary

The game started with all players ramping early using various mana rocks and land-fetching spells to accelerate their game plans.

The Mardu player with Zurgo Stormrender established early aggression by creating and attacking with Warrior tokens that deal incremental damage and card draw upon sacrifice.

Meanwhile, the Zacama player focused on ramping through Gates and dinosaur synergies, preparing for a big board presence.

Zevlor's pilot aimed to leverage instant and sorcery spells that target single opponents, using Zevlor’s ability to copy those spells to multiple targets, enabling efficient removal and control.

The game featured multiple small skirmishes, with Zurgo’s hasty Warriors dealing steady damage and triggering life loss effects on opponents.

Zevlor’s use of targeted removal helped maintain board control, while Zacama’s ramp set up for powerful late-game plays.

The game’s momentum shifted as Zurgo’s repeated token attacks and card draw kept Mardu aggressive, but Zevlor’s spells kept dangerous threats in check.

The interplay of aggressive token generation, multi-targeted spellcasting, and ramping into huge threats defined the strategic landscape of the match.

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