Deck Strategies
Nadu, Winged Wisdom
Target creatures with spells or abilities to reveal the top card of the library, putting lands onto the battlefield untapped or drawing non-land cards, generating ramp and card advantage to fuel landfall triggers and overwhelming board presence.
Kinnan, Bonder Prodigy
Exploit fast mana and artifact synergies to ramp quickly and cast big spells or creatures, aiming to combo off or dominate the board early.
Atraxa, Grand Unifier
Utilize proliferate and counters to grow creatures and planeswalkers, while applying pressure through various synergy-based threats.
Krark, the Thumbless
Leverage chaotic spells and red blasts to disrupt opponents, generate value from randomness, and control the pace of the game.
Sakashima of a Thousand Faces
Copy powerful creatures to multiply value and threaten opponents with multiple high-impact targets.
Gameplay Insights
- 1
Using Silven Paradise to target multiple creatures triggered Nadu's ability twice, generating exceptional card draw and land ramp in a single spell.
- 2
Strategic use of red blasts and counterspells effectively disrupted Kinnan’s early game ramp and combo attempts, slowing down one of the biggest threats.
- 3
Nadu’s ability to put untapped lands directly onto the battlefield allowed for explosive mana acceleration that outpaced other decks’ ramp.
- 4
Repeated targeting of Nadu and other key creatures forced opponents to spend resources on removal, allowing Nadu to maintain card advantage and board presence.
- 5
The interplay between forced sacrifices, card draw, and landfall triggers created a snowball effect that was difficult for opponents to handle.
Notable Cards
Bloom Tender
Mana Crypt
Mystical Tutor
Force of Will
Mana Drain
Summary
The game featured a high-powered cEDH matchup with Nadu, Kinnan, Atraxa, Krark, and Sakashima battling for control and value. Nadu’s player leveraged the commander’s ability to target creatures with spells or abilities, allowing the deck to reveal the top card of the library and either put lands directly onto the battlefield untapped or draw non-land cards, generating tremendous card advantage and ramp. Early plays included ramp spells like Bloom Tender and Mana Crypt, and powerful interactions such as targeting multiple creatures with Silven Paradise to trigger Nadu’s draw and landfall abilities multiple times, accelerating the deck’s development. Kinnan’s player focused on fast mana and explosive turns, but faced disruption from Krark’s red blasts and counterspells, which hindered Kinnan’s attempts to establish a strong board presence. Atraxa and Sakashima contributed additional threats and interaction, but Nadu’s consistent value engine and the ability to generate massive landfall triggers with creatures like Scoot Swarm kept the pressure on. Key turning points included multiple forced sacrifices of Kinnan and strategic use of counterspells and removal that slowed opposing combos. The gameplay highlighted Nadu’s ability to generate overwhelming board states and card advantage, putting the deck in a strong position to close out the game with a large army and a devastating finale.