Deck & Commander Strategies

Kogla and Yidaro
Focuses on big creatures with counters and battle synergies, using Kogla's ability to grant haste or fight to apply pressure and win through aggressive combat damage.

Mr. Orfeo, the Boulder
Relies on combat combos and treasure token generation to ramp mana and control the board through creature interactions.

Tocasia, Dig Site Mentor
Utilizes prototype creatures and ramp to deploy valuable threats and leverage the synergy of artifacts and creatures for board advantage.

Hama Pashar, Ruin Seeker
Focuses on dungeon delving and ward mechanics, aiming to protect creatures and gain incremental advantage by exploring dungeons and using equipment.
Gameplay Insights
- 1
The use of stun counters effectively tapped down key creatures for multiple turns, disrupting opponents' tempo.
- 2
Granting haste and trample to Kogla allowed for a decisive aggressive strike that swung the momentum strongly in that player’s favor.
- 3
Players adapted their strategies around limited draft pools, emphasizing synergies such as prototype mechanics and battle interactions despite constraints.
- 4
Treasure token generation was used to ramp mana and enable casting of impactful spells earlier than usual.
- 5
The interaction of equipment like Leather Armor provided ward and toughness boosts that helped protect valuable creatures.
Notable Cards
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Kogla, the Titan Ape
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Thrashing Frontliner
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Mr. Orfeo, the Boulder
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Tocasia, Dig Site Mentor
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Hama Pashar, Ruin Seeker
Gameplay Summary
The game began with each player building a Commander deck solely from their draft booster pools, resulting in diverse and thematic decks.
Early turns saw players establishing their mana bases and deploying key creatures like Gold Hound, Thrashing Frontliner, and Mr. Orfeo, the Boulder.
The Kogla and Yidaro deck focused on big creatures and battle synergies, quickly capitalizing on Kogla's power by granting it haste and trample to attack aggressively, dealing significant damage early.
Meanwhile, the Mr. Orfeo deck aimed to leverage combat combos and treasure tokens, and the Tocasia deck employed prototype creatures with ramp to cast impactful spells.
Hama Pashar’s deck introduced dungeon delving and ward mechanics for control and protection. A pivotal moment occurred when the Kogla player cast a powerful 7/7 Kogla with haste and trample, using Litho Mantic Barrage to remove a key blocker and swinging directly for lethal damage against a player.
The strategic use of stun counters by one player to tap down opposing creatures temporarily slowed the pace, but the aggressive Kogla deck's tempo and combat prowess dominated the battlefield.
The game showcased interesting interactions between counters, combat triggers, and equipment, with the players adapting their strategies based on the limited card pools they drafted.
Overall, the game highlighted the chaos and creativity of playing Commander from draft boosters, with big creatures and combat synergies playing a central role in the unfolding conflict.























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