Zuko vs Appa vs Aang vs Toph | Avatar: the Last Airbender Commander Gameplay MTG | Game 2 thumbnail Blurred backdrop thumbnail

Zuko vs Appa vs Aang vs Toph | Avatar: the Last Airbender Commander Gameplay MTG | Game 2

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Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Toph, the First Metalbender

    Toph, the First Metalbender

    Transforms non-token artifacts into lands to create infinite mana, life, or tokens combos, aiming to finish the game with Walking Ballista.

  • Fire Lord Zuko

    Fire Lord Zuko

    Leverages exile mechanics to cast spells and creatures from exile, growing creatures with +1/+1 counters and attacking with a large, buffed Zuko.

  • Avatar Aang // Aang, Master of Elements

    Avatar Aang // Aang, Master of Elements

    Transforms from a flying 4/4 into a powerful 6/6 avatar that reduces spell costs, draws cards, deals damage to opponents, and gains counters, aiming for a strong endgame presence.

  • Appa, Steadfast Guardian

    Appa, Steadfast Guardian

    Uses ramp and airbending-themed effects to cast large Eldrazi creatures, focusing on overwhelming opponents with powerful Eldrazi titans.

Gameplay Insights

  • 1

    Players prioritized attacking the Eldrazi player due to the threat of large Eldrazi creatures, showing strategic target selection based on board state.

  • 2

    A key moment involved a Path to Exile removing a significant threat, illustrating the importance of interaction despite the combo and ramp-heavy decks.

  • 3

    Toph’s player leveraged land and artifact synergies enabled by earthbending and artifact transformation mechanics for resource generation and combo potential.

  • 4

    Transformation of Avatar Aang into his Master of Elements form provided strong card advantage and incremental damage, shaping the mid-to-late game tempo.

  • 5

    Fire Lord Zuko’s exile-based counters and attacks incentivized opponents to consider the timing of their aggression to avoid his growing board state.

Notable Cards

  • Walking Ballista

    Walking Ballista

  • Avatar Aang // Aang, Master of Elements

    Avatar Aang // Aang, Master of Elements

  • Fire Lord Zuko

    Fire Lord Zuko

  • Appa, Steadfast Guardian

    Appa, Steadfast Guardian

  • Toph, the First Metalbender

    Toph, the First Metalbender

  • Path to Exile

    Path to Exile

  • Summer Bloom

    Summer Bloom

  • Ancient Tomb

    Ancient Tomb

Gameplay Summary

The game featured four players piloting decks themed around the elements and characters from Avatar: The Last Airbender, each with distinct strategies.

Early turns involved setting up mana bases and deploying key commanders and ramp spells.

Aang's deck aimed to quickly transform the commander into a powerful flying avatar with strong card draw and damage output, while Toph's deck focused on turning artifacts into lands and generating infinite combos for mana, life, or tokens, seeking to close the game with Walking Ballista.

Fire Lord Zuko's deck worked around exile interactions to grow creatures and cast spells from exile, aiming for a big offensive push.

Appa's deck revolved around Eldrazi creatures, ramping into large Eldrazi titans to overwhelm opponents.

The gameplay saw careful consideration of threats, with players discussing attack priorities and using removal spells to neutralize key creatures, such as a well-timed Path to Exile.

Strategic use of earthbending and other elemental-themed abilities shaped board states, while players balanced aggression with defense against the Eldrazi menace and combo potential on the table.

The game progressed with players deploying threats, ramping mana, and preparing for their respective win conditions, highlighted by the transformation of Avatar Aang and Toph's artifact-land synergies.

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