Deck Strategies
Circu, Dimir Lobotomist
Control the board with counter and removal spells while assembling Isochron Scepter with Dramatic Reversal to repeatedly trigger Circu's ability or mill opponents out; alternative win via Demonic Consultation and Fates Oracle combo.
Baral, Chief of Compliance
Utilize Baral's card draw and looting to find and assemble infinite mana combos, mainly Isochron Scepter + Dramatic Reversal or High Tide + Mind Over Matter, to draw out the entire library and win through a combo involving Fates Oracle or Laboratory Maniac.
Kykar, Wind's Fury
Generate tokens through casting instant and sorcery spells and use Divergent Transformations to create infinite loops with Elesh Norn and Sensei's Divining Top, enabling a win by drawing the entire deck and casting spells repeatedly.
Brallin, Skyshark Rider / Shabraz, the Skyshark
Accumulate cards in hand to enable discard-based damage through hand size reduction combined with Curiosity-like effects, looping to deal incremental damage to all opponents and drawing cards to find win conditions.
Gameplay Insights
- 1
The early deployment of Isochron Scepter by Circu player was pivotal in setting up a powerful recurring combo engine.
- 2
Baral player’s choice to prioritize counter spells and card draw while holding back on paying for Mystic Remora indicated tight resource management to deny opponents card advantage.
- 3
Kykar player used aggressive land and mana development to quickly cast their commander and set up a token-generation and combo threat early in the game.
- 4
The Brallin/Shabraz player’s strategy relied on accumulating a critical mass of cards in hand to enable a discard-damage loop, but early cautious play demonstrated awareness of opponents’ counterspell potential.
- 5
Not feeding Mystic Remora early by multiple players showed an understanding of card advantage denial in a multiplayer control environment.
- 6
Use of Merchant Scroll to tutor for powerful blue counterspells like Force of Will and Pact of Negation highlighted the importance of protecting key combo pieces.
- 7
The presence of multiple infinite mana and draw combos across decks created a tense environment where players had to balance disruption and combo assembly carefully.
Notable Cards
Isochron Scepter
Dramatic Reversal
Demonic Consultation
High Tide
Mind Over Matter
Divergent Transformations
Elesh Norn, Grand Cenobite
Sensei's Divining Top
Mystic Remora
Merchant Scroll
Force of Will
Pact of Negation
Lotus Petal
Mana Crypt
Summary
The game started with all four players ramping and establishing early board presence, with heavy emphasis on mana acceleration and card advantage. Nate on Circu, Dimir Lobotomist focused on controlling the board with counterspells and assembling an Isochron Scepter + Dramatic Reversal combo to mill opponents or win via Demonic Consultation and Fates Oracle. Adam on Baral, Chief of Compliance aimed to control the game through Baral’s card draw and looting, seeking infinite mana combos with Dramatic Reversal and Isochron Scepter or drawing his entire library with High Tide into Mind Over Matter. Bill on Kykar, Wind's Fury developed his board using spells to generate tokens and aimed to combo off with Divergent Transformations to create an infinite draw engine with Elesh Norn and Sensei's Divining Top. Joseph piloting Brallin, Skyshark Rider / Shabraz, the Skyshark sought to leverage discard outlets and Curiosity-like effects to deal damage through repeated hand discards and draw loops.