Deck & Commander Strategies

Marina Vendrell
Utilizes a rooms-based deck that creates mini-games and imposes difficult decisions on opponents, leveraging incremental lockdown effects and disruption to control the board and win through attrition.

Evelyn, the Covetous
A vampire tribal deck focused on stealing cards from opponentsโ decks and draining their resources, generating value and card advantage to outlast and outplay opponents.

Ezio Auditore da Firenze
A five-color assassin deck that cheats out powerful assassin creatures with free casting, pressures opponents with menace and deathtouch, and aims to win through lethal combat damage and card advantage from being the monarch.

Mirko, Obsessive Theorist
A surveil-based vampire detective deck that grows in power by surveilling and cheating creatures into play from the graveyard, building a resilient board state with incremental counters and recursion.
Gameplay Insights
- 1
Ezio Auditore's commander ability enabled casting assassin spells for free if the opponent had been dealt combat damage by an assassin, accelerating board development and combat pressure.
- 2
Queen Marchesa's monarch ability generated assassin tokens each upkeep, providing continuous board presence and card draw advantage.
- 3
Marinaโs use of rooms like Walk-in Closet and Greenhouse added incremental value and mana fixing, while also creating lockdown effects that forced opponents into difficult decisions.
- 4
Mirkoโs surveil triggers synergized with his commander to place counters and recur creatures from the graveyard, maintaining a steady stream of threats.
- 5
Evelynโs strategy of stealing cards from opponentsโ decks created resource denial and disrupted their game plans, shifting the balance of card advantage.
- 6
Combat decisions were influenced heavily by creatures with menace and deathtouch, limiting blockers and forcing damage through, which kept the board in constant flux.
Notable Cards
-

Queen Marchesa
-

Dark Impostor
-

Gossip's Talent
-

Walk-In Closet // Forgotten Cellar
-

Lightning Greaves
-

Inquisitive Glimmer
-

Nowhere to Run
Gameplay Summary
The game began with each player establishing their board and developing their strategies around their commanders.
Marina Vendrell focused on a rooms-based deck that utilized mini-games and tough decisions to disrupt opponents.
Evelyn, the Covetous built a vampire-centric deck aimed at stealing cards from opponents and gaining value off their decks.
Ezio Auditore da Firenze employed a five-color assassin-themed deck, leveraging free casting of assassin spells and aggressive combat to pressure opponents.
Mirko, Obsessive Theorist played a surveil-based vampire detective deck that aimed to surveil and cheat creatures into play while growing in power. Early turns saw players deploying lands and creatures to set up their synergies.
Ezioโs commander enabled the casting of powerful assassins for free, quickly generating board presence and pressure.
Evelynโs vampire tokens and card disruption created tension on the board, while Marina established her first rooms to start locking down opponents.
Mirko steadily grew stronger through surveil triggers and recursion, returning creatures from the graveyard and building up counters.
Combat exchanges with creatures having menace and deathtouch kept the tension high, as players tried to avoid lethal damage while building their board states.
Key plays included Ezioโs Queen Marchesa taking the monarch status and generating assassin tokens, and Mirko returning creatures from the graveyard to maintain board presence. The gameโs dynamic revolved around managing board control with aggressive creatures, resource denial via card theft and discard, and leveraging rooms for incremental advantage.
The assassinsโ free casting and evasive abilities pressured opponents to respond quickly.
At the same time, the rooms deckโs lockdown strategy and sadistic mini-games created difficult choices for everyone.
Although the transcript does not reveal a definitive conclusion, the gameplay showcased a tense battle of attrition and clever interaction between aggressive and disruptive strategies, with each player vying to outmaneuver the others through combat and resource manipulation.
















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