Deck Strategies
Ganax, Astral Hunter
This deck focuses on exploiting dragon and dwarf tribal synergies, aiming to ramp quickly and deploy large threats.
The Sixth Doctor
This deck aims to copy as many historic permanents as possible, leveraging the synergy between the Sixth Doctor and Susan Foreman for maximum value.
Flubs, the Fool
This deck is a classic red deck that aims to bring the fury of Valakut down on its enemies.
The Ur-Dragon
This five-color dragon deck seeks to burn everyone to the ground with an army of dragon creatures.
Gameplay Insights
- 1
The early casting of commanders like The Sixth Doctor and Susan Foreman illustrates the importance of ramp in the Commander format, allowing players to start executing their strategies more quickly.
- 2
The use of the MDA Brazen Outlaw in the Ganax, Astral Hunter deck shows how tribal synergies can be leveraged for powerful effects.
- 3
The play of cards like Oracle of Mul Daya and Valakut Awakening demonstrate how card advantage and deck manipulation can be crucial in a multiplayer format like Commander.
Notable Cards
Oracle of Mul Daya
Llanowar Elves
Valakut Awakening // Valakut Stoneforge
Summary
The gameplay starts with all players setting up their board states, with the first few turns seeing the casting of some commanders and ramp spells. The Sixth Doctor and Susan Foreman are played first, followed by Flubs, the Fool, and Ganax, Astral Hunter. These commanders help set the stage for the strategies that will be deployed throughout the match. In particular, the Sixth Doctor and Susan Foreman deck aims to copy as many historic permanents as possible, while Ganax and Haunted One focuses on dwarf and dragon tribal synergies. The game heats up with players building up their boards and starting to strategize around the other players' commanders and strategies. There are some fun exchanges and banter between the players as the game progresses, keeping the atmosphere light and enjoyable.