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The Plunder Games Pilot | EDH x Hunger Games = Plunder Games | MTG Commander Gameplay

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Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Ghired, Conclave Exile

    Ghired, Conclave Exile

    Token generation and populating those tokens to create overwhelming board presence and apply pressure through wide attacks.

  • Bhaal, Lord of Murder

    Bhaal, Lord of Murder

    Creating treasure tokens and leveraging sacrifice outlets to gain card advantage and incremental value from death triggers.

  • Sefris of the Hidden Ways

    Sefris of the Hidden Ways

    Venturing into dungeons to generate value from dungeon rooms and synergizing with creatures dying to maximize benefits.

  • Bane, Lord of Darkness

    Bane, Lord of Darkness

    Utilizing card draw triggered by creatures dying and employing sacrifice outlets to maintain card advantage and control.

Gameplay Insights

  • 1

    Using booster tutor to access powerful cards from sealed packs provided critical advantage and flexibility in deck execution.

  • 2

    Sacrificing creatures to Goblin Bombardment to trigger Bane's card draw maximized resource generation while controlling the board.

  • 3

    Sponsor interventions that converted commanders into treasures or provided instant tutors significantly shifted momentum in players' favor.

  • 4

    Repeatedly venturing into dungeons with Sefris allowed extraction of value from a unique mechanic that rewarded creature deaths.

  • 5

    Strategic use of discard spells and bounce effects created disruption at key moments, slowing opponents' development and protecting leads.

Notable Cards

  • Goblin Bombardment

    Goblin Bombardment

  • Colossal Majesty

    Colossal Majesty

  • Tireless Provisioner

    Tireless Provisioner

  • Booster Tutor

    Booster Tutor

  • Pilgrim's Eye

    Pilgrim's Eye

  • Baleful Strix

    Baleful Strix

Gameplay Summary

The game began with players building decks from limited sealed pools with unique rules allowing multiples of the same card.

Early turns involved setting up mana bases and ramping with various lands and mana rocks, while players deployed creatures and commanders to establish board presence.

Key plays included casting commanders that generated tokens and leveraging synergy mechanics like populating tokens and venturing into dungeons for value.

The interaction between players was dynamic, with targeted discard spells like Specter's Whale and bounce effects disrupting opponents' strategies. A pivotal moment occurred when a player used booster tutor to access key cards from sealed packs, enhancing their board state and enabling combos such as sacrificing creatures to Goblin Bombardment to trigger card draws from Bane, Lord of Darkness.

Another crucial play involved casting costly spells like Colossal Majesty to draw cards and deploying versatile creatures like Tireless Provisioner to generate treasures.

The interplay of sponsors adding resources, such as turning commanders into treasures or providing instant tutors, influenced the game’s tempo significantly.

The game featured a blend of aggressive attacks, resource accumulation, and disruption, with players maneuvering around each other's threats while maximizing the value from their limited pools.

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