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yuriko vs veyran vs tivit vs najeela cEDH gameplay

cEDH TV Gameplay


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Yuriko, the Tiger's Shadow

    Yuriko, the Tiger's Shadow

    Leverages ninjas and evasive creatures to trigger Yuriko's ability, dealing damage and drawing cards to control the board and set up combos like Tainted Pact and Fastest Oracle for a quick win.

  • Najeela, the Blade-Blossom

    Najeela, the Blade-Blossom

    Uses warrior tribal synergy and multiple combat phases to generate explosive damage output, aiming to overwhelm opponents through combat triggers and token generation.

  • Veyran, Voice of Duality

    Veyran, Voice of Duality

    Focuses on casting multiple spells to trigger Veyran's ability, generating incremental damage with pingers and drawing cards rapidly to fuel storm-like combos.

  • Tivit, Seller of Secrets

    Tivit, Seller of Secrets

    Generates clues and uses artifact interaction to control the game, assembling combos often involving Doomsday piles and intricate recursion to eventually win through combo kill.

Gameplay Insights

  • 1

    Yuriko's ninja ability was repeatedly leveraged early to inflict damage and draw cards, maintaining pressure and resource advantage.

  • 2

    Najeela's player prioritized attacking with warriors and taking advantage of extra combat phases to build board presence and chip away at opponents.

  • 3

    Veyran attempted to storm off with multiple spell casts and pingers, aiming to overwhelm opponents with incremental damage and card draw.

  • 4

    Tivit’s deck used clues and artifact synergies to stall and assemble Doomsday piles, relying on precise timing and protection to combo off.

  • 5

    Turn-three win attempts with Yuriko's Tainted Pact and Fastest Oracle were recognized as powerful but risky without sufficient protection or counterspell backup.

  • 6

    Player sequencing and interaction slowed down some early combo attempts, emphasizing the importance of disruption in cEDH matches.

  • 7

    Choosing which cards to bottom or keep in opening hands was critical, especially for Yuriko to ensure turn-one attackers and combo pieces for early pressure.

Notable Cards

  • Tainted Pact

    Tainted Pact

  • Demonic Tutor

    Demonic Tutor

  • Snuff Out

    Snuff Out

  • Ornithopter

    Ornithopter

  • Doomsday

    Doomsday

  • Mox Amber

    Mox Amber

Gameplay Summary

The game featured a competitive four-player Commander match with Yuriko, the Tiger's Shadow; Najeela, the Blade-Blossom; Veyran, Voice of Duality; and Tivit, Seller of Secrets.

Early in the game, Yuriko's player focused on setting up evasive attackers and maximizing ninja triggers to draw cards and deal incremental damage across the table.

This aggressive card draw and damage strategy put pressure on opponents by chipping away at life totals and thinning their resources.

Meanwhile, Najeela’s player positioned to leverage combat steps and warrior synergy, aiming for explosive multi-attacks to gain incremental advantage and threaten a swift victory.

Veyran’s player sought to capitalize on spell triggers and pingers, setting up combos to draw cards rapidly and disrupt opponents.

Tivit’s deck was focused on clue generation and combo potential, utilizing artifact synergies and Doomsday piles to assemble win conditions through careful setup and disruption. Key turning points included Yuriko successfully ninjaing creatures to repeatedly trigger her commander’s ability, dealing damage and drawing cards, which helped maintain board presence and hand advantage.

The game also saw attempts at quick combo wins, notably from the Tivit and Yuriko players, with Yuriko aiming for a turn-three win by assembling a combo with Tainted Pact and Fastest Oracle, while Tivit's control of clues and combos aimed to stall and assemble lethal sequences.

Interaction among players, such as combat tricks and counterspells, slowed some of these attempts, but the high pace of card draw and incremental damage shaped a dynamic and tense midgame.

Ultimately, the game revolved around balancing aggressive board development with combo assembly and timely interaction to secure victory in a fast-paced cEDH environment.

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