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Commander, but First to Lose Wins! | Commander Clash S16 E26

MTGGoldfish Commander


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Rograkh, Son of Rohgahh Silas Renn, Seeker Adept

    Rograkh, Son of Rohgahh and Silas Renn, Seeker Adept

    Uses creatures and extra turns to lose the game as quickly as possible.

  • Codie, Vociferous Codex

    Codie, Vociferous Codex

    Aims to lose quickly by playing high-risk, high-reward spells.

  • Atogatog

    Atogatog

    A five-color pile of cards that's trying to lose the game as quickly as possible.

  • Karona, False God

    Karona, False God

    Attempts to lose by playing cards that prevent others from winning, then removing the blockers when ready to lose.

Gameplay Insights

  • 1

    The use of Abyssal Persecutor as a Stax piece to prevent anyone from losing the game was a clever and game-changing strategy.

  • 2

    The counter war over Show and Tell showed the high stakes of the game, with players keen on losing as quickly as possible.

  • 3

    The use of Cavern Harpy as a way for Crim to lose the game was a smart play, but was stopped by another player's Tainted Pact.

Notable Cards

  • Paradise Mantle

    Paradise Mantle

  • Show and Tell

    Show and Tell

  • Abyssal Persecutor

    Abyssal Persecutor

  • Red Elemental Blast

    Red Elemental Blast

  • Cavern Harpy

    Cavern Harpy

  • Tainted Pact

    Tainted Pact

Gameplay Summary

In a unique twist, the players aim to be the first to lose the game.

The game starts off with Richard, playing Rograkh, Son of Rohgahh and Silas Renn, Seeker Adept, making an early play with Paradise Mantle.

Another player, who is playing Codie, Vociferous Codex, tries to speed up the game with a Show and Tell play, but it is countered.

Crim, playing Karona, False God, puts Abyssal Persecutor into play, effectively preventing anyone from losing and winning the game.

Richard tries to remove Abyssal Persecutor with Red Elemental Blast, but it is countered.

Finally, Crim plays Cavern Harpy and plans to lose by repeatedly using its activated ability, but someone else casts Tainted Pact to try to lose before Crim can.

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