Deck Strategies
Malfegor
Aggressive demon tribal with efficient removal and disruption to pressure opponents early and maintain board control.
Sydri, Galvanic Genius
Artifact synergy and control, using artifact recursion and disruption to control the board and generate value.
Eight-and-a-Half-Tails
Control and protection-focused deck, utilizing spells to grant protection to creatures and make attacks difficult, combined with extort for incremental gains.
Yidris, Maelstrom Wielder
Cascade and ramp deck that leverages massive card draw, resource denial, and extra turns to generate overwhelming board presence and combo potential.
Gameplay Insights
- 1
Trevor’s use of Villainous Wealth to exile and exploit opponents’ libraries provided a major tempo swing in his favor.
- 2
The timing of casting Expropriate to gain multiple extra turns allowed Trevor to chain plays and solidify his control over the game.
- 3
Matt’s protection spells and extort triggers with Eight-and-a-Half-Tails successfully preserved his board through a mass creature wipe.
- 4
Sean’s discard effects with Sire of Insanity disrupted opponents’ hands but were insufficient against the overwhelming card advantage generated by Yidris.
- 5
Trevor’s strategic use of Returned to Dust to exile key threats like Sydri’s Metamorph and Test of Endurance crippled opponents’ late-game options.
Notable Cards
Expropriate
Villainous Wealth
Volcanic Vision
Sire of Insanity
Mother of Runes
Sphere of Safety
Blind Obedience
Crucible of Worlds
Ghostly Prison
Summary
The game began with players ramping and establishing their mana bases, with Trevor's Yidris deck quickly accelerating to generate multiple mana sources and card draw. Early turns involved setting up key artifacts like Sol Ring, Darksteel Ingots, and ramp spells such as Cultivate and Skyshroud Claim. Sean, piloting Sydri, Galvanic Genius, employed board control elements like Crucible of Worlds and used artifact synergies, while Matt’s Eight-and-a-Half-Tails deck focused on disruption and protection through cards like Sphere of Safety and Blind Obedience. Trevor's Yidris deck took a commanding position mid-game by casting powerful spells like Villainous Wealth to exile and utilize opponents’ resources, followed by exiling opposing threats with Returned to Dust. He also leveraged extra turns with Expropriate, drawing multiple cards and gaining significant board advantage. Matt’s deck showcased strong defensive plays with Mother of Runes and extort triggers, while Sean used discard effects from Sire of Insanity to disrupt hands. A pivotal moment occurred when Trevor cast Volcanic Vision, wiping creatures from opponents except Matt thanks to protection granted by Eight-and-a-Half-Tails. Trevor’s continuous card advantage and disruption eventually overwhelmed the table, steering him toward victory through incremental value and resource denial.