Deck Strategies
Krav, the Unredeemed
Aggressive Rakdos (black-red) deck focusing on early damage and board presence through direct damage and creatures, leveraging aggressive plays and disruption.
Regna, the Redeemer
Auras and equipment-based Voltron strategy aiming to enhance Regna to quickly eliminate opponents through combat damage.
Shanid, Sleepers' Scourge
A blue-red spellslinger deck utilizing instants and sorceries to control the board and generate value, often leveraging graveyard interactions.
Oskar, Rubbish Reclaimer
A Goblin tribal deck focused on generating large numbers of goblin tokens quickly, using artifact synergies and extra turn spells to overwhelm opponents.
Ovika, Enigma Goliath
A green-black deck centered on sacrificing creatures for value and using graveyard resources to maintain board presence and pressure.
Gameplay Insights
- 1
Using Capture of Jingao combined with Sorcerer Class to generate multiple goblin tokens and then taking extra turns with Time Warp was a pivotal combo that allowed explosive board development.
- 2
Leveraging Arcane Endeavor to draw multiple cards and create even more goblin tokens amplified the board state and card advantage dramatically.
- 3
The use of Treasure Cruise to draw three cards off a large number of lands and mana sources helped maintain momentum and find critical spells.
- 4
Players efficiently used discard synergies and mana rocks such as Sol Ring and Arcane Signet to accelerate their game plans early on.
- 5
The decision to level up Sorcerer Class to its maximum level transformed the token output and mana generation capabilities, turning the tide in favor of the goblin token strategy.
Notable Cards
Midnight Clock
Time Warp
Treasure Cruise
Arcane Endeavor
Sorcerer Class
Surge to Victory
Summary
The game began with players developing their boards and ramping mana through various mana rocks and spells such as Arcane Signet, Sol Ring, and Midnight Clock. Early plays included drawing and discarding cards to set up powerful synergies. One player quickly cast their commander, Oskar, Rubbish Reclaimer, setting a fast tempo. Another player leveraged Sorcerer Class to generate tokens and incremental value, eventually creating a goblin army. A significant turning point came when a player cast Capture of Jingao, generating five goblins with haste and taking extra turns with Time Warp effects, enabling explosive board development and card draw. This allowed them to build a massive board state with dozens of goblins, supported by card draw engines like Treasure Cruise and Arcane Endeavor, culminating in a huge token swarm with haste and a strong offensive presence. The game shifted heavily towards token production and extra turns, enabling overwhelming attacks.