Deck Strategies
Nymris, Oona's Trickster
A draw-go control deck that uses Nymris's flicker ability to generate card advantage, disrupt opponents, and control the board through interaction and incremental value.
Thrasios, Triton Hero / Vial Smasher the Fierce
A control-combo deck that leverages card draw, damage triggers, and incremental advantage from Vial Smasher and Thrasios's scry and draw abilities to assemble a combo finish.
Kodama of the East Tree / Sakashima of a Thousand Faces
A landfall combo deck focused on looping Sunscorch Desert with Kodama's ability, generating infinite landfall triggers for a combo finish supported by protection and recursion.
Rograkh, Son of Rohgahh / Silas Renn, Seeker Adept
A turbo Ad Nauseam deck aiming to win quickly by drawing through the deck with Ad Nauseam, assembling combo pieces, and winning as early as turns one or two.
Gameplay Insights
- 1
The use of Notion Thief to steal card draw from opponents provided a critical tempo and card advantage swing.
- 2
Folger's activation of Thrasios multiple times in a turn to scry and draw helped set up key combo enablers like Curiosity.
- 3
Ryan’s Ad Nauseam was effectively disrupted by Swan Song, illustrating the importance of timely counterspells in cEDH.
- 4
Kodama’s landfall combo was repeatedly threatened and disrupted by targeted removal such as Deadly Rollick, showing the vulnerability of combo pieces to efficient interaction.
- 5
The interaction of Gilded Drake exchanging control with Notion Thief created complex control dynamics and required careful response timing.
- 6
Players maintained pressure with creatures like Allosaurus Shepherd to protect combo pieces and apply incremental damage while building their board states.
- 7
Managing life totals and paying for triggers such as Mystic Remora and Ad Nauseam costs was crucial in balancing resource expenditure against potential payoff.
Notable Cards
Mystic Remora
Notion Thief
Curiosity
Gilded Drake
Demonic Tutor
Deadly Rollick
Ad Nauseam
Allosaurus Shepherd
Homeward Path
Mental Misstep
Mana Confluence
Imperial Seal
Swan Song
Cloudstone Curio
Talisman of Dominance
Summary
The game opened with all players establishing their mana bases and deploying early control and card advantage tools. Nymris, Oona's Trickster focused on disruption and card draw, leveraging cards like Mystic Remora and Notion Thief to control the flow of the game and generate incremental advantage. Thrasios and Vial Smasher combined a control shell with card draw and damage triggers, maintaining pressure while assembling combo pieces. Kodama and Sakashima aimed for a landfall combo win using Kodama's ability to repeatedly trigger Sunscorch Desert, supported by landfall synergies and protection elements like Allosaurus Shepherd and Homeward Path. Rograkh and Silas Renn employed a turbo Ad Nauseam strategy, trying to win as early as turns one or two by quickly drawing through their deck and assembling combo components. Key turning points included folger’s use of Thrasios' scry and card draw triggers to set up a Curiosity on Vial Smasher, generating incremental damage and card advantage, as well as the interaction where Notion Thief swapped control with Gilded Drake, creating complex board states and control shifts. Ryan's attempt to combo off with Ad Nauseam was disrupted by Swan Song, showing the high interactive nature of the table. Kodama’s landfall triggers and looping of Sunscorch Desert were repeatedly threatened and disrupted by removal from opponents, especially Demonic Tutor and Deadly Rollick targeting key pieces. The game featured multiple combat phases with Allosaurus Shepherd attacks applying incremental pressure. Ultimately, the game revolved around managing resources, countering combo attempts, and carefully timing removal and disruption, with no immediate winner in the early turns shown.