Four Fools, One Pod: The Most Chaotic Game Ever! | Commander | MTG Gameplay | EP 22 #edh #magic thumbnail Blurred backdrop thumbnail

Four Fools, One Pod: The Most Chaotic Game Ever! | Commander | MTG Gameplay | EP 22 #edh #magic

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The Washed Pro Commander Show 23 EDH Gameplay videos

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Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Ayara, First of Locthwain

    Ayara, First of Locthwain

    Sacrifice creatures to generate card advantage and drain opponents' life totals, using attrition and disruption to maintain board control.

  • Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel

    Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel

    Utilize sacrifice synergies and creature value generation to control the board and gain incremental advantages over time.

  • Flubs, the Fool

    Flubs, the Fool

    Leverage landfall and land-based triggers, aiming to scale Valakut for a large damage output by transforming lands to desired types.

  • Esika, God of the Tree // The Prismatic Bridge

    Esika, God of the Tree // The Prismatic Bridge

    Ramp mana to cast spells quickly and use The Prismatic Bridge to cheat powerful creatures or planeswalkers into play, assembling a multi-piece combo to win.

Gameplay Insights

  • 1

    Early deployment of Bitterblossom provided consistent card advantage and board presence that pressured opponents from turn two.

  • 2

    Flubs’ strategy to manipulate Valakut's land type created a looming threat that forced opponents to prioritize land disruption or removal.

  • 3

    Esika’s Prismatic Bridge combo required assembling multiple pieces, which influenced other players to apply pressure to disrupt the combo before it became unstoppable.

  • 4

    Sacrifice-centric decks like Ayara and Sephiroth used resource denial and attrition to mitigate explosive plays and maintain control over the board state.

Notable Cards

  • Expedition Map

    Expedition Map

  • Bitterblossom

    Bitterblossom

  • Valakut, the Molten Pinnacle

    Valakut, the Molten Pinnacle

  • The Prismatic Bridge // The Prismatic Bridge

    The Prismatic Bridge // The Prismatic Bridge

  • Ayara, First of Locthwain

    Ayara, First of Locthwain

Gameplay Summary

The game began with a relatively slow setup phase, as players developed their mana bases and deployed early utility cards such as Expedition Map and Bitterblossom.

The opening turns featured some strategic land fetching and ramping, setting the stage for mid-game interactions.

Ayara, First of Locthwain focused on sacrificing creatures and generating card advantage through attrition, while Sephiroth, Fabled SOLDIER aimed to leverage sacrifice synergies and value from creatures.

Flubs, the Fool centered around land-based triggers, with a plan to scale Valakut and potentially turn it into a swamp or forest to maximize damage output.

Esika, God of the Tree offered a combination of ramp and a powerful five-color enchantment, The Prismatic Bridge, to cheat creatures or planeswalkers into play for a combo finish. As the game progressed, tension rose with multiple players deploying disruptive effects and resource denial, including sacrifice effects from Ayara and card advantage engines like Bitterblossom.

The Prismatic Bridge player hinted at assembling a multi-piece combo requiring several cards to win, creating a looming threat that influenced opponents' decisions.

Flubs’ focus on land manipulation and Valakut threatened a potential board wipe or damage spike that required careful management.

The chaotic multiplayer environment led to shifting alliances and tactical decisions to survive and set up their respective win conditions, with each player trying to balance offensive pressure and defensive plays to outlast the others.

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