Deck Strategies
Glarb, Calamity's Augur
Leverages graveyard recursion and sacrifice synergies to generate value and find combo pieces quickly, aiming for a fast combo finish or overwhelming board presence.
Scion of the Ur-Dragon
Focuses on ramping into powerful Dragon creatures, leveraging Scion's ability to tutor and cast Dragons to dominate the late game through massive threats and synergistic dragon tribal effects.
The Jolly Balloon Man
Utilizes aggressive early pressure and efficient creatures to disrupt opponents and push for a swift victory, often combining fast mana and tempo plays.
Will/Eleven
Executes storm-based combos with efficient rituals and tutors, aiming for a quick kill by generating large mana and casting multiple spells in a single turn.
Wernog, Rider's Chaplain
Combines creature-based value and graveyard recursion, focusing on incremental advantage and resilience through reanimation and sacrifice mechanics.
Cecily, Haunted Mage
Leverages spell recursion and disruption to control the board and generate incremental card advantage, aiming to outvalue opponents and set up a winning combo.
Gameplay Insights
- 1
A critical moment was the attempted turn two combo kill involving Dark Ritual and Entomb, which was disrupted by opponents' interaction and a mental misplay, highlighting the importance of communication and precise sequencing in cEDH.
- 2
Players prioritized protecting key combo enablers like Worldly Tutor and Hermit Druid, showing the meta's emphasis on fast tutoring and graveyard combos.
- 3
Fast mana sources such as Mox Opal, Mox Diamond, Ancient Tomb, and fetch lands were crucial in enabling explosive early plays, setting the pace of the game.
- 4
Communication among players regarding potential counterplay (like mental misstep usage) influenced players' decisions to protect or reveal key cards, demonstrating the social and strategic complexity of multiplayer cEDH games.
Notable Cards
Worldly Tutor
Hermit Druid
Ragavan, Nimble Pilferer
Mana Confluence
Ancient Tomb
Dark Ritual
Entomb
Mox Opal
Mox Diamond
Volcanic Island
Sacred Foundry
Summary
The game centered around a high-powered cEDH environment featuring several strong commanders, including Glarb, Calamity's Augur, and Scion of the Ur-Dragon. The opening turns involved rapid mana acceleration and key early plays such as casting Ragavan and resolving powerful tutors. One player attempted an explosive turn two kill using a combination of Dark Ritual, Entomb, and reanimation effects, but was ultimately disrupted by opponents' interactions and a mental misplay. This disruption prevented an instant win and set the tone for a tense and strategic game. Throughout the game, players carefully navigated their resources, executing fast mana plays and trying to protect critical spells like Worldly Tutor and Hermit Druid while looking for openings to establish their combos and board presence.