Deck & Commander Strategies
Krark, the Thumbless and Silas Renn, Seeker Adept
Ramp aggressively into wheel effects and tutors to disrupt opponents and generate explosive card advantage, aiming to combo off or overwhelm with value.
The First Sliver
Build a synergistic sliver board with efficient creatures and draw/filter spells to maintain pressure and outvalue opponents through incremental advantage.
Tymna the Weaver and Kraum, Ludevic's Opus
Leverage interaction and incremental card draw from commanders to control the board and out-resource opponents, sealing the game with well-timed spells and combos.
Sen Triplets
Control the game with counterspells and disruption while stealing and casting opponents’ spells using Sen Triplets, aiming to lock down the table and win through attrition or combo.
Gameplay Insights
- 1
Seth’s use of Mystic Remora early taxed opponents heavily, enabling him to draw multiple cards and disrupt their tempo.
- 2
John’s timely casting of Grand Abolisher prevented opponents from countering his critical spells, securing key board presence.
- 3
Jeremy’s reactive Gut Shot on Orcish Spy was a pivotal removal, denying Seth crucial card draw.
- 4
The interplay between aggressive early attackers like Ragavan and Orcish Spy versus control elements such as Flusterstorm and counterspells defined the game's tempo.
- 5
Players prioritized sequencing tutors and interaction carefully to maintain control and prevent early combos from resolving.
Notable Cards
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Mystic Remora
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Orcish Spy
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Flusterstorm
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Grand Abolisher
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Gut Shot
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Diabolic Intent
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Tymna the Weaver
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Kraum, Ludevic's Opus
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Sen Triplets
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Ragavan, Nimble Pilferer
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Brainstorm
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Imperial Seal
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Mana Crypt
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Volcanic Island
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Watery Grave
Gameplay Summary
The game started with all players setting up their early mana bases and deploying key pieces to establish control and ramp.
Seth on Krark, the Thumbless and Silas Renn aimed to ramp quickly into powerful wheel effects and tutors, looking to disrupt opponents and generate card advantage.
Kyle on The First Sliver focused on assembling a resilient board of slivers supported by card draw and filtering to maintain momentum.
John piloted Tymna and Kraum, utilizing blue and black to control the board with interaction like Flusterstorm and to generate incremental value through Tymna’s card draw.
Jeremy's Sen Triplets deck revolved around controlling the game through disruption and interaction, using counters and protective measures to stabilize and eventually take over the game with the powerful Sen Triplets commander.