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A truly TAINTED PACT! [S2G8] cEDH Gameplay

Things in the Ice

Commanders featured in this video Reviewed & Verified

Decklists

Deck Strategies

  • Krark, the Thumbless Silas Renn, Seeker Adept

    Krark, the Thumbless and Silas Renn, Seeker Adept

    Ramp aggressively into wheel effects and tutors to disrupt opponents and generate explosive card advantage, aiming to combo off or overwhelm with value.

  • The First Sliver

    The First Sliver

    Build a synergistic sliver board with efficient creatures and draw/filter spells to maintain pressure and outvalue opponents through incremental advantage.

  • Kraum, Ludevic's Opus Tymna the Weaver

    Tymna the Weaver and Kraum, Ludevic's Opus

    Leverage interaction and incremental card draw from commanders to control the board and out-resource opponents, sealing the game with well-timed spells and combos.

  • Sen Triplets

    Sen Triplets

    Control the game with counterspells and disruption while stealing and casting opponents’ spells using Sen Triplets, aiming to lock down the table and win through attrition or combo.

Gameplay Insights

  • 1

    Seth’s use of Mystic Remora early taxed opponents heavily, enabling him to draw multiple cards and disrupt their tempo.

  • 2

    John’s timely casting of Grand Abolisher prevented opponents from countering his critical spells, securing key board presence.

  • 3

    Jeremy’s reactive Gut Shot on Orcish Spy was a pivotal removal, denying Seth crucial card draw.

  • 4

    The interplay between aggressive early attackers like Ragavan and Orcish Spy versus control elements such as Flusterstorm and counterspells defined the game's tempo.

  • 5

    Players prioritized sequencing tutors and interaction carefully to maintain control and prevent early combos from resolving.

Notable Cards

  • Mystic Remora

    Mystic Remora

  • Orcish Spy

    Orcish Spy

  • Flusterstorm

    Flusterstorm

  • Grand Abolisher

    Grand Abolisher

  • Gut Shot

    Gut Shot

  • Diabolic Intent

    Diabolic Intent

  • Tymna the Weaver

    Tymna the Weaver

  • Kraum, Ludevic's Opus

    Kraum, Ludevic's Opus

  • Sen Triplets

    Sen Triplets

  • Ragavan, Nimble Pilferer

    Ragavan, Nimble Pilferer

  • Brainstorm

    Brainstorm

  • Imperial Seal

    Imperial Seal

  • Mana Crypt

    Mana Crypt

  • Volcanic Island

    Volcanic Island

  • Watery Grave

    Watery Grave

Summary

The game started with all players setting up their early mana bases and deploying key pieces to establish control and ramp. Seth on Krark, the Thumbless and Silas Renn aimed to ramp quickly into powerful wheel effects and tutors, looking to disrupt opponents and generate card advantage. Kyle on The First Sliver focused on assembling a resilient board of slivers supported by card draw and filtering to maintain momentum. John piloted Tymna and Kraum, utilizing blue and black to control the board with interaction like Flusterstorm and to generate incremental value through Tymna’s card draw. Jeremy's Sen Triplets deck revolved around controlling the game through disruption and interaction, using counters and protective measures to stabilize and eventually take over the game with the powerful Sen Triplets commander.

Description

Wait, Sen Triplets is in this game?? In 2024?? AWESOME!!

Seth on Krark/Silas: www.moxfield.com/decks/gVhDy0AsmEWSmz_DjtzMUQ Kyle on The First Sliver: www.moxfield.com/decks/ivt66x3rGkWkFjIx8coVhA John on Tymna/Kraum : www.moxfield.com/decks/hFdyCAo7MEKmuE3g4gToXA Jeremy on Sen Triplets

Standings going into Game 8: 1st: John - 11 Points 2nd: Kyle - 10 Points 3rd: Seth - 8 Points 4th: Jeremy - 6 Points 5th: Shaun - 5 Points

Here’s our point system for this season: 1 - Win 1 - KO an Opponent 1 - First Blood (First Combat Damage of the Game) 1 - Win on Turn 1 or Turn 2 1 - Stack of 5+ Resolves in Your Favor 1 - First to 2 Stax Pieces

#edh #cedh #mtg