Deck & Commander Strategies
Glaring Fleshraker
Utilizes colorless spells and creatures to trigger damage-dealing effects via the commander, combining a pseudo-storm approach with incremental burn to whittle down opponents.
Zada, Hedron Grinder
A monored aggro deck that floods the board with goblins and leverages Zada’s ability to pump all goblins for a big combat damage swing to eliminate opponents quickly.
Corpse Knight
Orzhov creature aggro with a sacrifice subtheme, focusing on value from death triggers and incremental board presence via Air Apparent.
Syr Konrad, the Grim
Mono-black control with abundant removal and graveyard recursion, aiming to lock down the board and win through a graveyard-based burn loop.
Gameplay Insights
- 1
Glaring Fleshraker’s synergy with casting colorless creatures and spells created multiple triggers that dealt incremental burn damage to all opponents each turn, demonstrating the power of colorless spell chains in Pauper EDH.
- 2
Zada’s player efficiently rebuilt the goblin token board after board wipes and leveraged zero-cost creatures to maintain pressure and enable explosive turns.
- 3
The use of sac outlets and death triggers by Corpse Knight’s player helped control the board while generating value from creature deaths, showcasing a hybrid aggro-control style.
- 4
Syr Konrad’s control-oriented strategy leveraged removal to maintain board presence and aimed to close the game with a graveyard loop, highlighting the strength of recursion and incremental damage in mono-black.
- 5
Players tracked game state elements like 'speed' carefully to optimize looting and discard effects, reflecting the importance of resource management in competitive Pauper EDH.
Notable Cards
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Glaring Fleshraker
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Zada, Hedron Grinder
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Corpse Knight
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Syr Konrad, the Grim
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Goblin Instigator
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Skittering Surveyor
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Innocent Blood
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Ominous Parcel
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Chromatic Star
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Darksteel Citadel
Gameplay Summary
The game featured four competitive Pauper EDH decks battling with unique strategies tailored to the format's commons and uncommons-only restriction.
Early turns saw players developing their boards with mana rocks, creatures, and utility lands to ramp and set up their game plans.
Glaring Fleshraker's player focused on casting colorless spells to trigger multiple burn effects through the commander’s synergy with colorless creatures, gradually chipping away at opponents' life totals while generating incremental value.
Zada, Hedron Grinder’s deck aimed to flood the board with goblins and leverage Zada’s ability to pump all creatures for a potentially lethal combat step.
Meanwhile, Corpse Knight’s deck blended creature aggression with a sacrifice theme, using creatures like Air Apparent to gain incremental advantages and apply pressure.
Syr Konrad, the Grim’s mono-black deck used removal and graveyard recursion to control the board and close out the game through a graveyard looping burn combo.