Sunday Commander 4 | Wizards Off The Clock | Magic Gathering EDH Gameplay | Kalamax Planeswalker D&D thumbnail Blurred backdrop thumbnail
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Sunday Commander 4 | Wizards Off The Clock | Magic Gathering EDH Gameplay | Kalamax Planeswalker D&D

Wizards Off The Clock


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Kalamax, the Stormsire

    Kalamax, the Stormsire

    Focuses on casting instant and sorcery spells, copying them to maximize value and control, while gaining +1/+1 counters to become a formidable threat.

  • Faldorn, Dread Wolf Herald

    Faldorn, Dread Wolf Herald

    Generates wolf tokens by casting spells from exile and playing lands from exile, applying pressure through incremental token creation and disruption.

  • Commodore Guff

    Commodore Guff

    Builds a planeswalker tribal board by adding loyalty counters to planeswalkers, creating wizard tokens for mana ramp, and leveraging planeswalker damage and card draw abilities.

  • Nelly Borca, Impulsive Accuser

    Nelly Borca, Impulsive Accuser

    Utilizes combat damage between opponents to draw cards and maintain card advantage, while attacking with vigilance and potentially disrupting enemy boards.

Gameplay Insights

  • 1

    Kalamax’s ability to copy instant spells on cast helped him generate multiple effects in a single turn, accelerating his board presence and damage output.

  • 2

    Commodore Guff’s mechanism of adding loyalty counters to planeswalkers and creating wizard tokens provided both ramp and a steady increase in planeswalker loyalty for powerful ultimates.

  • 3

    Faldorn’s exile and land recursion strategy allowed consistent token creation, maintaining pressure even when other players were stabilizing.

  • 4

    The players leveraged planeswalker synergy heavily, with multiple planeswalkers entering the battlefield with extra loyalty counters, creating a snowball effect on damage and card draw.

  • 5

    Nelly Borca capitalized on combat damage interactions among multiple opponents, drawing cards and maintaining resource advantage without relying heavily on creatures.

Notable Cards

  • Kalamax, the Stormsire

    Kalamax, the Stormsire

  • Faldorn, Dread Wolf Herald

    Faldorn, Dread Wolf Herald

  • Commodore Guff

    Commodore Guff

  • Nelly Borca, Impulsive Accuser

    Nelly Borca, Impulsive Accuser

  • Oath of Gideon

    Oath of Gideon

  • Aurora Phoenix

    Aurora Phoenix

  • Chandra, Legacy of Fire

    Chandra, Legacy of Fire

Gameplay Summary

The game began with players developing their boards by ramping mana and setting up their commanders.

Kalamax, the Stormsire, quickly established his presence by copying instant spells and growing stronger with +1/+1 counters, while Faldorn, Dread Wolf Herald steadily created wolf tokens through his exile and land play abilities.

Commodore Guff enabled synergy among planeswalkers by distributing loyalty counters and generating red wizard tokens, setting up for a planeswalker tribal strategy.

Nelly Borca, Impulsive Accuser took advantage of combat damage among opponents to draw cards, adding card advantage to her game plan. Midgame, the planeswalker synergy became a focal point as Guff's +1 ability and end-step effects, along with Chandra, Legacy of Fire's damage output scaled with the number of planeswalkers controlled.

Kalamax's ability to copy instants and sorceries enabled explosive turns, including casting powerful spells like Aurora Phoenix with cascade to recur threats and maintain pressure.

Faldorn continued creating tokens and leveraging cards exiled from the top of the library, giving him steady board presence and options.

The interaction of planeswalkers dealing damage, drawing cards, and creating creatures set the stage for a planeswalker tribal win condition, while token generation and incremental damage from wolves and wizards supported board control and attrition.

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