Deck Strategies
Arabella, Abandoned Doll
This deck is built around weenie burn, with Arabella providing damage based on the number of small creatures on the field.
The Mindskinner
The Mindskinner's deck is a mill strategy, aiming to deplete opponents' libraries. Uses equipment like Sword of the Animist to further accelerate the milling process.
The Jolly Balloon Man
The Jolly Balloon Man's deck is centered around creating and using creature tokens.
Marina Vendrell
Marina Vendrell is leading a five-color room deck, aiming to win by getting at least eight unlocked rooms on the battlefield.
Gameplay Insights
- 1
The Mindskinner's aggressive mill strategy significantly influenced the game's direction and the strategies of other players.
- 2
The use of Stubborn Denial to counter the Binding of the Old Gods was a crucial turn, allowing The Mindskinner to maintain their dominant board state.
- 3
The Strata Scythe played by The Mindskinner's deck significantly boosted its power, posing an additional threat beyond the mill strategy.
Notable Cards
Sword of the Animist
Stubborn Denial
Binding the Old Gods
Strata Scythe
Summary
The game starts off with each player revealing their strategies and commanders. The initial turns see players setting up their board states and ramping up their mana. The game takes a significant turn when the player with The Mindskinner commander starts to aggressively mill opponents, rapidly depleting their libraries. With a combination of Rune Crab and Sword of the Animist, the mill strategy becomes a serious threat to other players. Despite efforts to counter this strategy, the player leveraging The Mindskinner's mill ability manages to maintain control of the game, making the mill strategy a critical factor in their victory.