Deck Strategies
The First Sliver
Cascade into a variety of Sliver creatures that grant multiple combat abilities like flying, deathtouch, and poison to create a resilient swarm that overwhelms opponents.
Gix, Yawgmoth Praetor
Draw cards aggressively while deploying evasive creatures, especially bats, to control the board and chip away at opponents' life totals.
Lathril, Blade of the Elves
Generate a large army of elf tokens and use Lathril's depth ability to deal massive damage through repeated attacks.
Rocco, Cabaretti Caterer
Tutor out Tempting Wurm early to allow all opponents to cheat permanents onto the battlefield, accelerating the game state and enabling synergies with other decks.
Gameplay Insights
- 1
Playing Tempting Wurm early drastically changed the game tempo by allowing all players except the controller to cheat permanents onto the battlefield, accelerating the board state.
- 2
The First Sliver's use of cascade enabled casting multiple Sliver creatures with various keyword abilities, creating a multi-ability swarm that was difficult to deal with.
- 3
Gix's focus on evasive creatures and card draw helped maintain pressure despite the chaotic board state created by Tempting Wurm.
- 4
Rocco built the deck to mitigate the downside of Tempting Wurm's effect, showing an interesting approach to balancing a powerful but risky card.
- 5
Lathril's elf token generation and depth ability provided consistent incremental damage, contributing to the multiplayer chaos on the battlefield.
Notable Cards
Tempting Wurm
Gingerbrute
Tireless Provisioner
Battlefly Swarm
Sacred Foundry
Temple of Abandon
Summary
The game began with all four players ramping early, setting the stage for their strategies. Gix, Yawgmoth Praetor focused on drawing cards and deploying evasive creatures, including bats, to apply pressure. Rocco, Cabaretti Caterer aimed to quickly tutor Tempting Wurm to enable all opponents to put permanents onto the battlefield for free, though he built his deck to navigate the downside of this effect. Lathril, Blade of the Elves spent the early turns ramping and establishing her elf army to leverage her depth ability for damage. The First Sliver utilized cascade spells to summon a variety of Slivers, each granting their worms flying, deathtouch, and poison, creating a swarm of heavily buffed creatures that became a significant threat. A key turning point occurred when Rocco successfully played Tempting Wurm, allowing opponents to cheat in permanents and accelerate their board states. This shifted the tempo drastically, as players flooded the battlefield with creatures and lands simultaneously. The First Sliver capitalized on this by cascading into multiple powerful Sliver worms, making the board state very hostile. Meanwhile, Gix's evasive creatures and card draw continued to build pressure, and Lathril generated token elves to contribute to the swarm. The game revolved around managing the flood of creatures and the threat of poison counters from Slivers, with players needing to navigate the powerful board presence and interactions triggered by Tempting Wurm.