I Hate Your Deck #145 Malcator v Shantotto v Scarlet Witch v Wolverine || Commander Gameplay MTG EDH thumbnail Blurred backdrop thumbnail

I Hate Your Deck #145 Malcator v Shantotto v Scarlet Witch v Wolverine || Commander Gameplay MTG EDH

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I Hate Your Deck 145 EDH Gameplay videos

Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Malcator, Purity Overseer

    Malcator, Purity Overseer

    Generate multiple artifact Golem tokens through ETB triggers and artifact synergies, leveraging flicker and cycling mechanics to create a growing board presence and overwhelm opponents.

  • Scarlet Witch, Chaotic Avenger

    Scarlet Witch, Chaotic Avenger

    Deal combat damage to exile cards face down and cast powerful hero or non-creature spells for free, creating unpredictable and high-impact plays to control the game and outvalue opponents.

  • Shantotto, Tactician Magician

    Shantotto, Tactician Magician

    Cast high-cost non-creature spells to boost Shantotto's power and draw cards, using big mana and mass damage spells to control the board and finish off opponents.

  • Wolverine, Fierce Fighter

    Wolverine, Fierce Fighter

    Voltron build focusing on equipping Wolverine with haste and protection, using his fight ability for removal and his unique damage redirection and healing to create a resilient threat that is hard to kill.

Gameplay Insights

  • 1

    Wolverine's fight ability upon entering the battlefield provided immediate targeted removal, shaping early board states.

  • 2

    Malcator's reliance on flicker effects like Astral Slide to repeatedly trigger his ETB token creation was a key engine for board development.

  • 3

    Scarlet Witch's exile-and-cast mechanic allowed for free casting of otherwise expensive and powerful spells, creating pressure through card advantage and surprise plays.

  • 4

    Shantotto's deck rewarded casting big spells with card draw, encouraging players to ramp and build mana quickly to capitalize on her ability.

  • 5

    Equipping Lightning Greaves early ensured key creatures could attack or protect themselves immediately, influencing combat and removal timing.

  • 6

    The thematic rivalry between Scarlet Witch and Wolverine added a layer of strategic tension, with both players potentially targeting each other to disrupt their plans.

Notable Cards

  • Lightning Greaves

    Lightning Greaves

  • Cyclonic Rift

    Cyclonic Rift

  • Rhystic Study

    Rhystic Study

  • The One Ring

    The One Ring

  • Fireball

    Fireball

  • Astral Slide

    Astral Slide

  • Astral Drift

    Astral Drift

  • Mulch

    Mulch

Gameplay Summary

The game began with each player piloting unique and thematic decks centered around their commanders: Malcator focusing on artifact token generation and cycling synergy; Scarlet Witch leveraging a powerful exile-and-cast mechanic from combat damage; Shantotto capitalizing on casting big spells to draw cards and control the board; and Wolverine employing a Voltron strategy with resilient removal and damage redirection.

Early turns featured land drops and key equipment deployment, such as Lightning Greaves, to enable aggressive or protective plays.

The dynamic between Scarlet Witch and Wolverine hinted at an underlying thematic rivalry, adding narrative tension to the match. As the game progressed, Malcator demonstrated a steady board presence by producing artifact creature tokens through repeated triggers, utilizing flicker effects to maximize value.

Shantotto aimed to build mana and cast large spells for card advantage and potential board wipes, setting up for a mass damage finish with spells like Fireball.

Scarlet Witch threatened opponents with flying damage that exiled cards face down for free casting, creating a degenerate potential to overwhelm opponents with powerful spells.

Wolverine focused on growing his commander through equipment and aggressive combat, with his healing ability requiring opponents to deal lethal damage in a single strike.

Key moments involved strategic use of removal, board presence, and resource management as each player sought to execute their primary win conditions while disrupting others.

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