The cEDH will CONTINUE until morale improves | Hashaton VS Ragavan VS Blue Farm VS Rocco thumbnail Blurred backdrop thumbnail

The cEDH will CONTINUE until morale improves | Hashaton VS Ragavan VS Blue Farm VS Rocco

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Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Ragavan, Nimble Pilferer

    Ragavan, Nimble Pilferer

    Aggressive one-drop commander focused on applying early pressure and generating advantage through treasure tokens and card draw, aiming to combo out with Kiki-Jiki, Splinter Twin, or Dualcaster Mage combos.

  • Rocco, Cabaretti Caterer

    Rocco, Cabaretti Caterer

    Food Chain combo deck that utilizes a toolbox of creatures and Food Chain to generate infinite mana and creatures, aiming to win through combo while using disruption to slow opponents.

  • Hashaton, Scarab's Fist

    Hashaton, Scarab's Fist

    Discard focused deck that turns discarded creatures into zombies and aims to win with Thassa's Oracle by controlling the game and managing the graveyard and hand resources.

  • Kraum, Ludevic's Opus Tymna the Weaver

    Tymna the Weaver & Kraum, Ludevic's Opus

    Blue Farm deck centered on card draw, mana acceleration, and artifact synergies, setting up combos with artifact mana and blue spells to generate huge card advantage and win via combo.

Gameplay Insights

  • 1

    The casting of Drannith Magistrate early in the game significantly hampered several players by preventing casting spells from anywhere other than their hands, disrupting key combo pieces like commanders and cheat effects.

  • 2

    Mystic Remora was used effectively by the Blue Farm player to slow down opponents’ spell casting and buy time to assemble their combo.

  • 3

    Attempts to cheat creatures into play (such as with Psycho Frog and Clone) were met with careful interaction and counterplay, showing the importance of timing and resource management in cEDH.

  • 4

    Players prioritized interaction and disruption over aggressive play early, resulting in a slower, more controlled game state where combo setups had to be carefully protected.

  • 5

    The presence of multiple combo decks led to a tense stalemate, with each player trying to balance advancing their win condition while preventing others from doing the same.

Notable Cards

  • Drannith Magistrate

    Drannith Magistrate

  • Mystic Remora

    Mystic Remora

  • Thassa's Oracle

    Thassa's Oracle

  • Food Chain

    Food Chain

  • Birthing Pod

    Birthing Pod

  • Kiki-Jiki, Mirror Breaker

    Kiki-Jiki, Mirror Breaker

  • Splinter Twin

    Splinter Twin

  • Dualcaster Mage

    Dualcaster Mage

  • Clone

    Clone

Gameplay Summary

The game begins with all four players setting up their strategies and early board states.

The Blue Farm deck quickly establishes mana acceleration and card draw engines, leveraging untapped lands and rituals to set up combos.

Rocco’s Food Chain deck utilizes a toolbox approach, aiming to disrupt opponents while assembling its combo, relying on Food Chain and creatures like Birthing Pod to generate advantage.

Hashaton’s Scarab's Fist deck focuses on discarding creatures and turning them into zombies, aiming to win through Thassa's Oracle, while controlling the board with discard effects and recursion.

The Ragavan deck seeks to apply early pressure with its aggressive one-drop commander and leverages artifact synergy to enable fast wins through Kiki-Jiki and Splinter Twin combos, while also including interaction to stall opponents.

Early in the game, Drannith Magistrate disrupts non-hand casting strategies, severely impacting players like Ragavan and Hashaton who rely on casting commanders or cards from other zones.

This significantly slows the game and forces players to reconsider their lines of play.

Multiple players use counterspells and interaction to maintain board control, with Blue Farm notably casting Mystic Remora to slow opponents’ progress.

Attempts to cheat in creatures via Psycho Frog and clone effects are seen but are limited by the board state and interaction.

As the game progresses, the players jockey for position, trying to set up their respective combos while dealing with disruption like Drannith Magistrate and imposing threats from other players.

The match appears to be a tense standoff with careful resource management and interaction dominating early and mid-game turns.

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