How can a little frog do all of this? Glarb/Kinnan/Hashaton/Sisay: cEDH Gameplay ep. 7 thumbnail Blurred backdrop thumbnail
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How can a little frog do all of this? Glarb/Kinnan/Hashaton/Sisay: cEDH Gameplay ep. 7

CriticalEDH


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Glarb, Calamity's Augur

    Glarb, Calamity's Augur

    Leverages graveyard interactions and sacrifice outlets to generate value and combo potential, often aiming to control the board while assembling a combo or overwhelming board presence.

  • Kinnan, Bonder Prodigy

    Kinnan, Bonder Prodigy

    Focuses on ramping mana through noncreature lands and mana dorks, then using that excess mana to fuel big plays or combos, often involving mana rocks and value spells.

  • Hashaton, Scarab's Fist

    Hashaton, Scarab's Fist

    Utilizes artifact synergies and recursion to create resilient threats and combo lines, often enabling control elements and value generation through artifact interactions.

  • Sisay, Weatherlight Captain

    Sisay, Weatherlight Captain

    Executes a toolbox strategy by tutoring for legendary permanents, enabling powerful synergies and combos by assembling specific legendary cards to win through various combos or overwhelming board states.

Gameplay Insights

  • 1

    The Massacre board wipe served as a pivotal moment to reset the board and slow down aggressive strategies, forcing players to adapt their plans.

  • 2

    Countering the double tutor effect from Scheming Symmetry was a crucial strategic decision to prevent multiple players from gaining excessive value simultaneously.

  • 3

    Holding countermagic for impactful plays rather than using it early on value tutors can be more beneficial in maintaining control over the game.

  • 4

    Using treasure tokens generated from Sisay's triggers and other sources helped maintain mana flexibility for casting protection spells and additional threats.

  • 5

    Players carefully navigated card draw triggers and protection spells like Veil of Summer to maintain tempo and protect their key spells from disruption.

Notable Cards

  • Massacre

    Massacre

  • Scheming Symmetry

    Scheming Symmetry

  • Mystic Remora

    Mystic Remora

  • Veil of Summer

    Veil of Summer

  • Force of Will

    Force of Will

  • Elvish Mystic

    Elvish Mystic

  • Esper Sentinel

    Esper Sentinel

Gameplay Summary

The game started with players establishing their mana bases and early board presence, with plays like Elvish Mystic, Öza's Saga, and various land drops.

Early interaction was relatively minimal, allowing players to develop resources such as treasure tokens and card draw engines.

A critical turning point occurred when a Massacre-type board wipe was cast, clearing much of the board and resetting the board state, which forced the players to rethink their strategies and responses. Following the board wipe, a key moment revolved around a Scheming Symmetry that targeted two players for tutoring effects.

This sparked a tense interaction where one player forcefully countered the tutor to prevent opponents from gaining too much advantage, highlighting the importance of timing and resource management in cEDH.

The discussion revealed the delicate balance of holding countermagic for critical threats versus allowing some value plays for recovery.

The game remained highly interactive with players leveraging protection spells, value engines like Mystic Remora, and treasure tokens to maintain tempo and build toward their respective win conditions.

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