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Muxus vs Ormos vs Neyith vs Emiel | Jumpstart CEDH Gameplay

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Commanders featured in this video Reviewed & Verified

Deck Strategies

  • Muxus, Goblin Grandee

    Muxus, Goblin Grandee

    An aggressive goblin tribal deck aiming to swarm the board and assemble infinite combos leveraging goblin synergies and cards like Kiki-Jiki and Conspicuous Snoop to generate infinite damage.

  • Ormos, Archive Keeper

    Ormos, Archive Keeper

    A control deck focused on disruption and counterspells to prevent opponents’ combos while drawing through the deck with Ormos's ability to find key answers and combo pieces.

  • Neyith of the Dire Hunt

    Neyith of the Dire Hunt

    A midrange deck that uses fight mechanics to remove opposing creatures and generate card advantage, while playing large, difficult-to-remove creatures to control the board.

  • Emiel the Blessed

    Emiel the Blessed

    A blink-focused combo deck that leverages Emiel’s blinking ability along with artifact synergies and key combo pieces to generate infinite value or infinite mana.

Gameplay Insights

  • 1

    Adam's early use of Grafdigger's Cage effectively shut down Ryan's attempts to establish his goblin combo, highlighting the importance of artifact hate in combo matchups.

  • 2

    Zack's sacrifice of Strip Mine to destroy a key Mountain land slowed down Ryan's mana development, disrupting his ability to execute his combo quickly.

  • 3

    Ryan's sequencing of Goblin Recruiter to fetch combo pieces and arrange his library demonstrated careful setup for a potential infinite damage combo.

  • 4

    Adam's timely counterspell use, including Mental Misstep and Mana Drain, maintained control pressure over the board and prevented multiple combo attempts.

  • 5

    Mike's use of Lightning Greaves to protect important creatures like Renat Magistrate allowed him to retain key board presence and prepare for combo execution.

  • 6

    The interplay of fight mechanics from Neyith and removal spells like Vandalblast created constant pressure and forced players to adapt their strategies continually.

  • 7

    The presence of multiple mana crypt triggers added an element of risk and damage pacing, influencing players’ tactical choices regarding aggression and defense.

Notable Cards

  • Kiki-Jiki, Mirror Breaker

    Kiki-Jiki, Mirror Breaker

  • Conspicuous Snoop

    Conspicuous Snoop

  • Dockside Extortionist

    Dockside Extortionist

  • Grafdigger's Cage

    Grafdigger's Cage

  • Vandalblast

    Vandalblast

  • Lightning Greaves

    Lightning Greaves

  • Mana Crypt

    Mana Crypt

  • Wild Growth

    Wild Growth

  • Preordain

    Preordain

  • Mana Drain

    Mana Drain

Summary

The game begins with Adam piloting Ormos, Archive Keeper, establishing a control presence early with counters and disruption spells to prevent opponents from executing their combos. Ryan on Muxus, Goblin Grandee, aggressively builds his goblin army and attempts to assemble an infinite combo involving cards like Kiki-Jiki, Mirror Breaker, and Conspicuous Snoop. Zack, commanding Neyith of the Dire Hunt, plays a midrange strategy focusing on casting large creatures and leveraging fight mechanics to control the board while generating card advantage through his commander’s ability. Mike pilots Emiel the Blessed, aiming to utilize blink synergies and key artifact interactions to go infinite as well. Early pivotal interactions include Adam’s use of counterspells and artifact hate such as Grafdigger's Cage to hinder Ryan’s combo setup, while Zack responds with efficient creatures and removal to maintain board control. Ryan’s attempts at comboing are repeatedly disrupted by Adam’s control and Zack’s timely sacrifice of key lands to slow down Muxus. Meanwhile, Mike develops his board with blink enablers and utility creatures, preparing for his own combo potential. As the game progresses, the board state becomes a dynamic interplay of tempo and resource denial. Adam’s Ormos provides steady card draw and disruption, while Ryan’s goblins continually pressure opponents, gaining incremental value through Ristic studies and tribal synergies. Zack leverages the fight mechanics of Neyith to remove threats and generate card advantage, and Mike sets up artifact combos and protection like Lightning Greaves to shield his key pieces. A key turning point occurs when Adam counters a crucial Vandalblast from Zack, maintaining his artifact lock and preventing Ryan’s resurgence. Throughout the game, each player navigates around the others’ disruption attempts, with the win conditions revolving around assembling infinite combos or overwhelming opponents with value and board control. The game highlights the tension between aggressive combo lines and reactive control elements in a competitive Commander environment.

Description

💥Decklists💥 Muxus: tcgplayer.pxf.io/S05E08-Muxus Ormos: tcgplayer.pxf.io/S05E08-Ormos Neyith: tcgplayer.pxf.io/S05E08-Neyith Emiel: tcgplayer.pxf.io/S05E08-Emiel

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