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cEDH with friends on the Combat Step Discord

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Commanders featured in this video Reviewed & Verified

Deck Strategies

  • Urza, Lord High Artificer

    Urza, Lord High Artificer

    Uses artifact ramp and synergy to generate mana and card advantage, aiming to assemble combos or overwhelming board presence with constructs and artifact interactions.

  • Ishai, Ojutai Dragonspeaker

    Ishai, Ojutai Dragonspeaker

    Grows larger through combat damage dealt, often supported by control elements and evasive creatures to close out the game via commander damage.

  • Jeska, Thrice Reborn

    Jeska, Thrice Reborn

    Generates tokens and uses aggressive combat steps combined with red-based burn and haste to apply pressure and close games quickly.

  • Breya, Etherium Shaper

    Breya, Etherium Shaper

    Leverages artifact sacrifice and token generation to control the board and combo off or win through incremental advantage.

  • Rograkh, Son of Rohgahh

    Rograkh, Son of Rohgahh

    Aggressive red-based commander focused on combat damage and fast mana to overwhelm opponents quickly.

  • Silas Renn, Seeker Adept

    Silas Renn, Seeker Adept

    Artifact recursion and value engine enabling reuse of powerful artifacts and disruption to maintain control and advantage.

Gameplay Insights

  • 1

    Countering Ristic Study with Trapped in the Screen was a pivotal interaction, delaying card draw and tempo advantage for the player relying on it.

  • 2

    Playing Winter Orb early locked down nonbasic land untaps, forcing players to be judicious with mana and stall aggressive plays.

  • 3

    The decision to let a valuable creature like Mystic Rora die showed adaptive board state evaluation, prioritizing long-term resource management over short-term defense.

  • 4

    Using Merchant Scroll to fetch War of Invention demonstrated proactive deck manipulation and setup for future turns.

  • 5

    Deploying Ishai and growing her through combat damage provided a persistent threat that pressured opponents to respond or risk losing to commander damage.

  • 6

    Players carefully balanced feeding fish (cards drawn from a specific effect) and managing mana costs to avoid running out of resources too quickly.

Notable Cards

  • Gemstone Mine

    Gemstone Mine

  • Force of Negation

    Force of Negation

  • Trapped in the Screen

    Trapped in the Screen

  • Winter Orb

    Winter Orb

  • Scalding Tarn

    Scalding Tarn

  • Polluted Delta

    Polluted Delta

  • Ancient Tomb

    Ancient Tomb

  • Arcane Signet

    Arcane Signet

  • Jeweled Amulet

    Jeweled Amulet

  • Merchant Scroll

    Merchant Scroll

Summary

The game opened with typical cEDH fast mana development, including early plays like Gemstone Mine and fetchlands to ramp and fix mana. Players focused on setting up their mana bases while holding back counterspells and interaction. A key moment early on was the casting of Ristic Study, which was promptly neutralized by Trapped in the Screen, removing the crucial draw engine temporarily and signaling the high level of interaction in play. Winter Orb was deployed to lock down opponents’ mana bases, further escalating the tension and forcing careful resource management. As the game progressed, players started to deploy their commanders and artifact/enchantment synergies. Jeska generated thopters for defense, while Ishai grew larger via combat damage dealt. There was a notable combat exchange where a significant attack dealt six commander damage, shaping board dynamics. The players balanced drawing cards, countering spells, and deploying threats with precision, while key spells like War of Invention were fetched to dig deeper into their decks. The game was a grind for advantage with careful mana and interaction management, setting the stage for explosive turns powered by artifact synergies and commander damage finishers.

Description

Playing cEDH with our friends on the Combat Step Discord