It's My Commander Party and I'll Scrybabies If I Want To | Commander Party Ep. 11 | MTG EDH Gameplay thumbnail Blurred backdrop thumbnail
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It's My Commander Party and I'll Scrybabies If I Want To | Commander Party Ep. 11 | MTG EDH Gameplay

Good Time Society


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Don Andres, the Renegade

    Don Andres, the Renegade

    Leverages theft mechanics to steal opponent's cards and cast them, generating treasures and deploying powerful death-touch creatures to control the board and gain advantage.

  • Vihaan, Goldwaker

    Vihaan, Goldwaker

    Focuses on granting haste and vigilance to outlaw creatures, transforming treasure tokens into aggressive construct attackers to apply pressure quickly.

  • Mastermind Plum

    Mastermind Plum

    Utilizes treasure tokens to cast spells that cause life loss and card draw, relying on clues and treasure synergies to generate value and control the game state.

  • Ognis, the Dragon's Lash

    Ognis, the Dragon's Lash

    Generates treasures through attacking with haste creatures, then sacrifices treasures to gain incremental advantage and deal damage, aiming to convert treasure into victory.

Gameplay Insights

  • 1

    Using Direfleet Daredevil to exile and recast Strike It Rich repeatedly created a strong combo that maximized treasure generation and value extraction.

  • 2

    Granting haste to creatures via Vihaan allowed for aggressive treasure token generation and immediate board impact, accelerating the tempo significantly.

  • 3

    Don Andres capitalized on opponents' stronger decks by stealing key cards, turning their resources into treasures and powerful threats to swing board control.

  • 4

    The communal pot mechanic encouraged players to focus on treasure production and sacrifice timing, adding a layer of competitive interaction influencing gameplay decisions.

  • 5

    Players made strategic use of mana rocks and ramp spells to compensate for slower early land drops, ensuring steady treasure and board development despite some mana constraints.

Notable Cards

  • Mastermind Plum

    Mastermind Plum

  • Strike It Rich

    Strike It Rich

  • Esper Sentinel

    Esper Sentinel

  • Treasure Map // Treasure Cove

    Treasure Map // Treasure Cove

  • Cranial Plating

    Cranial Plating

Gameplay Summary

The game started with players establishing their treasure-themed strategies, each focused on generating and leveraging treasure tokens in unique ways.

Early plays included setting up mana acceleration and key creatures like Mastermind Plum and Don Andres to capitalize on treasure generation and interactions.

Players exchanged and manipulated treasures through various synergies, including flashing back spells, creating haste creatures, and stealing cards to maintain board presence and resource advantage.

A notable early turning point was the casting of Mastermind Plum and the use of Direfleet Daredevil to repeatedly cast and generate value with Strike It Rich, demonstrating the power of treasure synergy combined with theft mechanics. As the game progressed, tempo shifted with aggressive attacks enabled by Vihaan's ability to grant haste and transform treasures into attacking constructs, while Don Andres disrupted opponents by stealing cards and using death-touching creatures to control the board.

The treasure economy fueled multiple combos and card draw engines, with players carefully balancing treasure sacrifice against board development.

The communal pot of treasure money added a competitive edge, incentivizing players to maximize treasure production and cashouts.

Ultimately, the game revolved around exploiting treasure synergies to generate overwhelming value, controlling combat phases, and outmaneuvering opponents through stolen resources and efficient use of treasure tokens to secure victory.

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