Deck Strategies
Gonti, Canny Acquisitor
Steal opponent's cards through combat damage and cast them cheaper to control the game and generate card advantage.
Eris, Roar of the Storm
Cast instant and sorcery spells to reduce Eris's cost, generate prowess triggers, and create flying dragons to apply air pressure.
The Gitrog, Ravenous Ride
Use landfall and sacrificing saddled creatures to draw cards and ramp lands, outvaluing opponents over time.
Felix Five-Boots
Double triggered abilities on permanents when creatures deal combat damage to players, building incremental advantage through repeated triggers.
Gameplay Insights
- 1
Ryan’s use of Gonti to steal cards from opponents during combat was a key tactical choice to disrupt others’ game plans and gain value.
- 2
Charlie’s Eris deck leveraged prowess and flying tokens effectively to apply pressure while reducing spell costs through graveyard synergies.
- 3
Drew’s Gitrog deck’s interaction with saddled creatures for sacrifice allowed him to draw cards and ramp lands in a powerful value engine.
- 4
Matt’s Felix Five-Boots deck focused on maximizing triggered abilities during combat, increasing the impact of each attack phase.
- 5
The early turns were marked by defensive plays with deathtouch creatures, setting a tense stage before more aggressive strategies unfolded.
Notable Cards
Gonti, Canny Acquisitor
Eris, Roar of the Storm
The Gitrog, Ravenous Ride
Felix Five-Boots
Cunning Coyote
Ankle Biter
Mana Drain
Sword of Wealth and Power
Great Train Heist
Summary
The game began with a cautious early phase where players developed their mana bases and deployed small creatures with defensive capabilities like deathtouch. Ryan, piloting Gonti, Canny Acquisitor, focused on stealing cards from opponents and leveraging cheaper casting costs for stolen spells. Charlie's Eris, Roar of the Storm deck aimed to capitalize on instant and sorcery spells in the graveyard to reduce costs and generate prowess triggers alongside flying dragons, pressuring opponents through spellcasting. Drew's The Gitrog, Ravenous Ride deck sought to exploit landfall and sacrifice synergies, drawing cards and ramping lands to outpace others. Matt’s Felix Five-Boots deck emphasized triggering permanent abilities multiple times per combat damage for incremental advantage.