Showdown at the Skill Check Corral | Outlaws of Thunder Junction Box Brawl thumbnail Blurred backdrop thumbnail
Skill Check profile icon

Showdown at the Skill Check Corral | Outlaws of Thunder Junction Box Brawl

Skill Check


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Gonti, Canny Acquisitor

    Gonti, Canny Acquisitor

    Steal opponent's cards through combat damage and cast them cheaper to control the game and generate card advantage.

  • Eris, Roar of the Storm

    Eris, Roar of the Storm

    Cast instant and sorcery spells to reduce Eris's cost, generate prowess triggers, and create flying dragons to apply air pressure.

  • The Gitrog, Ravenous Ride

    The Gitrog, Ravenous Ride

    Use landfall and sacrificing saddled creatures to draw cards and ramp lands, outvaluing opponents over time.

  • Felix Five-Boots

    Felix Five-Boots

    Double triggered abilities on permanents when creatures deal combat damage to players, building incremental advantage through repeated triggers.

Gameplay Insights

  • 1

    Ryan’s use of Gonti to steal cards from opponents during combat was a key tactical choice to disrupt others’ game plans and gain value.

  • 2

    Charlie’s Eris deck leveraged prowess and flying tokens effectively to apply pressure while reducing spell costs through graveyard synergies.

  • 3

    Drew’s Gitrog deck’s interaction with saddled creatures for sacrifice allowed him to draw cards and ramp lands in a powerful value engine.

  • 4

    Matt’s Felix Five-Boots deck focused on maximizing triggered abilities during combat, increasing the impact of each attack phase.

  • 5

    The early turns were marked by defensive plays with deathtouch creatures, setting a tense stage before more aggressive strategies unfolded.

Notable Cards

  • Gonti, Canny Acquisitor

    Gonti, Canny Acquisitor

  • Eris, Roar of the Storm

    Eris, Roar of the Storm

  • The Gitrog, Ravenous Ride

    The Gitrog, Ravenous Ride

  • Felix Five-Boots

    Felix Five-Boots

  • Cunning Coyote

    Cunning Coyote

  • Ankle Biter

    Ankle Biter

  • Mana Drain

    Mana Drain

  • Sword of Wealth and Power

    Sword of Wealth and Power

  • Great Train Heist

    Great Train Heist

Gameplay Summary

The game began with a cautious early phase where players developed their mana bases and deployed small creatures with defensive capabilities like deathtouch.

Ryan, piloting Gonti, Canny Acquisitor, focused on stealing cards from opponents and leveraging cheaper casting costs for stolen spells.

Charlie's Eris, Roar of the Storm deck aimed to capitalize on instant and sorcery spells in the graveyard to reduce costs and generate prowess triggers alongside flying dragons, pressuring opponents through spellcasting.

Drew's The Gitrog, Ravenous Ride deck sought to exploit landfall and sacrifice synergies, drawing cards and ramping lands to outpace others.

Matt’s Felix Five-Boots deck emphasized triggering permanent abilities multiple times per combat damage for incremental advantage.

Watch on YouTube