1ST GAME REMATCH! | Urza |  Rograkh/Thrasios |  Sisay |  Zur  | Casting Cost cEDH | MTG cEDH | GP 4 thumbnail Blurred backdrop thumbnail
Casting Cost cEDH profile icon

1ST GAME REMATCH! | Urza | Rograkh/Thrasios | Sisay | Zur | Casting Cost cEDH | MTG cEDH | GP 4

Casting Cost cEDH


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Sisay, Weatherlight Captain

    Sisay, Weatherlight Captain

    Sisay aims to fetch legendary creatures and build a toolbox board state, leveraging legendary synergy to overwhelm opponents with powerful creatures and utility legends.

  • Zur the Enchanter

    Zur the Enchanter

    Zur seeks to cheat powerful enchantments into play by tutoring them directly from the deck, aiming to control the board and lock opponents out through enchantment-based disruption and combo.

  • Urza, Lord High Artificer

    Urza, Lord High Artificer

    Urza focuses on rapid artifact ramp, generating immense mana and card advantage, then winning through artifact combos or overwhelming board presence supported by his mana engine.

  • Rograkh, Son of Rohgahh Thrasios, Triton Hero

    Rograkh, Son of Rohgahh / Thrasios, Triton Hero

    This two-headed giant partner deck uses ramp, efficient creatures, and incremental advantage from activations and untap effects to control the board and assemble a combo finish.

Gameplay Insights

  • 1

    Key counterspell usage disrupted Sisay’s attempts to cast her commander early, slowing down her board development.

  • 2

    Urza’s player utilized bounce spells to reset the board state when opponents grew too threatening, maintaining control over the game tempo.

  • 3

    Players carefully managed life totals and ping damage triggers to avoid dying while maximizing value from card draw and activation abilities.

  • 4

    The interaction around casting and recasting Sisay and Zur highlighted the high-stakes resource management and timing critical to cEDH gameplay.

  • 5

    The synergy between creatures with untap and activation effects, especially from Rograkh/Thrasios, created complex layers of incremental advantage that kept the game balanced.

  • 6

    Players demonstrated tight sequencing of triggers and mana usage to optimize card draw and board presence, showing advanced understanding of cEDH mechanics.

Notable Cards

  • Chromatic Lantern

    Chromatic Lantern

  • Ancient Tomb

    Ancient Tomb

  • Ignoble Hierarch

    Ignoble Hierarch

  • Devoted Druid

    Devoted Druid

  • Mana Confluence

    Mana Confluence

  • Force of Negation

    Force of Negation

  • Tormod's Crypt

    Tormod's Crypt

  • Scalding Tarn

    Scalding Tarn

  • Mana Crypt

    Mana Crypt

  • Sisay, Weatherlight Captain

    Sisay, Weatherlight Captain

  • Zur the Enchanter

    Zur the Enchanter

  • Urza, Lord High Artificer

    Urza, Lord High Artificer

Gameplay Summary

The game started with players ramping mana aggressively, utilizing artifacts and mana dorks like Ignoble Hierarch to build early resources.

Urza's player impressed with early plays including Chromatic Lantern and Ancient Tomb, quickly generating substantial mana.

Sisay attempted to develop board presence and cast her commander, but faced disruption from opponents.

Rograkh/Thrasios focused on value creatures and incremental advantage through activation and untap effects, leveraging Tiber Jubalant and other utility creatures to maintain tempo. A key turning point came when Zur’s player managed to cast Zur, threatening to lock out opponents with enchantments.

However, counterspells and removal were active, with players responding to each other's key spells, including counters on Sisay's commander and interaction against powerful pieces like Devoted Druid and Urza’s mana engine.

Multiple board wipes and bounce effects were deployed, notably Urza bouncing the board to maintain control and reset threats.

Towards the midgame, the table was filled with value engines and card draw triggers, with players pinging each other down to low life totals.

The game was in a tense standoff state with everyone holding resources, but the heavy mana ramp and card advantage engines signaled that the next player to break through with a combo or critical mass of threats would likely win.

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