Deck & Commander Strategies
Lumra, Bellow of the Woods
Ramp aggressively using creatures and lands to generate large mana pools, then leverage powerful green spells and creatures to dominate the board and outvalue opponents.
Derevi, Empyrial Tactician
Control the board through tactical removal and protection using Safekeeper, generate incremental advantage with creatures, and utilize equipment like The One Ring to disrupt opponents while maintaining board presence.
Thrasios, Triton Hero and Tymna the Weaver
Gain card advantage through drawing and discarding, deploy small efficient creatures to apply pressure, and use a combination of ramp and interaction to outpace opponents.
Celes, Rune Knight
Apply early aggression and disruption by targeting opponent lands with Orcish Bowmasters and leverage artifact synergies to control the pace of the game.
Gameplay Insights
- 1
Derevi's use of Safekeeper to sacrifice creatures in response to triggers maximized value and protected key permanents from removal.
- 2
Casting The One Ring by Derevi was a significant power play, granting protection and forcing opponents to remove key lands, which slowed their development.
- 3
Amulet of Vigor synergized well with Tazri to quickly develop threats and gain incremental advantage through additional counters and triggers.
- 4
Orcish Bowmasters from Celes effectively disrupted opponents' mana bases by sacrificing lands, demonstrating land destruction as a viable control element in cEDH.
- 5
Players carefully managed their mana and hand resources in response to The One Ring's protection effect, highlighting the importance of timing in cEDH interactions.
Notable Cards
-
The One Ring
-
Amulet of Vigor
-
Orcish Bowmasters
-
Green Sun's Zenith
-
Mana Vault
-
Gaea's Cradle
Gameplay Summary
The game began with each player developing their mana base and deploying early creatures and planeswalkers to establish board presence.
Notable early plays included the casting of Tazri and Amulet of Vigor, which set up powerful synergies.
The Derevi player used shrewd interactions with Safekeeper to protect key creatures and manipulate the board state, while the Lumra player efficiently ramped mana using cards like Gaea's Cradle and Green Sun's Zenith to accelerate their game plan.
A pivotal moment occurred when Derevi successfully cast The One Ring, gaining protection and disrupting opponents' plans while threatening multiple players simultaneously.
This forced opponents to respond cautiously, preserving resources and carefully timing their plays.
The Thrasios/Tymna deck focused on generating card advantage and applying incremental pressure through small creatures and drawing spells.
The Celes deck demonstrated an aggressive stance by casting Orcish Bowmasters to target opponents' lands and slow their development.
Overall, the game showcased a dynamic interplay of control elements, ramp, and combat tactics, with players leveraging their commanders' unique abilities to gain incremental advantages.
The Derevi player's strategic use of Safekeeper and The One Ring created a strong defensive and offensive position, shaping the midgame tempo and board state.