Deck Strategies
Muldrotha, the Gravetide
Leverages graveyard recursion to cast permanents repeatedly, focusing on value and attrition through permanents with enter-the-battlefield effects and removal.
Niv-Mizzet, Parun
Controls the board through card draw and direct damage triggers, aiming to combo off by drawing and dealing damage simultaneously.
Tevesh Szat, Doom of Fools
Generates massive card advantage and mana acceleration with treasures and spells drawn from the top of the deck, enabling storm-like combo turns.
Thrasios, Triton Hero
Provides card filtering and ramp, supporting combo enablers and value engines, often paired with other commanders to maximize synergy.
Gameplay Insights
- 1
Casting multiple ramp spells and tutors early allowed players to set up powerful reanimation and combo turns quickly.
- 2
Using interaction like Assassin's Trophy on key permanents disrupted opponents' game plans at critical moments.
- 3
Players carefully managed life totals when using spells like Dark Ritual and reanimating creatures, balancing aggression and survival.
- 4
The synergy between Fish creatures and card draw engines created a continuous advantage loop, fueling explosive plays.
- 5
Unexpected kills during opponents' turns demonstrated the importance of threat assessment and timely removal in cEDH pods.
Notable Cards
Jeweled Lotus
Lotus Petal
Assassin's Trophy
Mental Misstep
Seedborn Muse
Demonic Tutor
Dark Ritual
Summary
The game featured a high-powered multiplayer Commander match with four players piloting highly synergistic and interactive decks, including Muldrotha, the Gravetide, Niv-Mizzet, Parun, and two decks utilizing Tevesh Szat and Thrasios, Triton Hero. The meta was heavily focused on reanimation strategies, with players repeatedly casting spells from graveyards and maximizing card advantage through interactions like drawing multiple cards per turn with Fish on the board and cards like Jeweled Lotus and Lotus Petal. Early turns showed significant ramp and setup plays, including casting powerful creatures like Villus Broker and Exploitation through reanimation effects, as well as tutors and counters that shaped the board state. Key turning points involved the use of interaction spells such as Assassin's Trophy and Mental Misstep to disrupt opponents' plans, and players carefully managing their life totals and permanents to avoid falling behind. The game also highlighted the constant threat of large combos and recursion engines, with one player repeatedly drawing vast numbers of cards and generating treasure tokens for mana acceleration. The game culminated in a lethal interaction where one player unexpectedly killed another during their turn, shifting the momentum dramatically and signaling the precarity of the board state. Overall, the game showcased the explosive potential of cEDH reanimator decks and their reliance on resource denial, efficient recursion, and combo finishes.