Deck Strategies
Neera, Wild Mage
Cast multiple spells per turn to trigger Neera’s ability, allowing free casting of revealed non-land cards to generate value and overwhelm opponents.
Imskir Iron-Eater
Deploy many artifacts to draw cards and then sacrifice them to deal damage directly to opponents or creatures, using artifact synergy for incremental control and burn.
Delney, Streetwise Lookout
Play a swarm of small creatures that are evasive to larger blockers and generate multiple triggers from their abilities to gain incremental value and chip damage.
Arna Kennerüd, Skycaptain
Use equipment and counters to build up powerful flying creatures that create token copies of their attachments, amplifying damage output through a Voltron-style strategy.
Gameplay Insights
- 1
Casting Impact Tremors created a potent board-wide damage effect that synergized well with token and artifact strategies, pressuring all opponents simultaneously.
- 2
Imskir’s ability to sacrifice artifacts for direct damage allowed control of the board and steady life loss to opponents, forcing them to react quickly.
- 3
Neera’s spell cascade ability rewarded playing many spells per turn, enabling explosive turns with free card casting and rapid board development.
- 4
Delney’s strategy of leveraging small, evasive creatures with double triggers enabled sustained value generation and incremental pressure despite not having large threats.
- 5
Arna’s Voltron approach was enhanced by doubling counters on attacking creatures and creating token copies of equipment, allowing for exponential growth in power and resilience.
Notable Cards
Impact Tremors
Mana Geyser
Crystal Ball
Expedition Map
Baleful Strix
Summary
The game began with a typical ramp and setup phase, where players developed their mana bases and played utility lands and artifact ramp spells. Neera, Wild Mage, aimed to cast multiple spells per turn to trigger her ability and play additional cards for free, building up a potent board presence. Imskir Iron-Eater focused on artifact synergy, casting artifacts to gain card draw and then sacrificing them to deal damage to opponents. Delney, Streetwise Lookout, played a value-oriented strategy with small creatures that are difficult to block and generate additional triggers for incremental advantage. Arna Kennerüd, Skycaptain, pursued a Voltron strategy, equipping and modifying creatures to multiply counters and create token copies of equipment to overwhelm opponents with powerful attackers. As the game progressed, players jockeyed for board control through incremental damage and creature deployment. Imskir leveraged artifact sacrifices to steadily chip away at opponents, while Neera sought to cascade into impactful spells to maintain pressure. Delney used her small, evasive creatures to chip in damage and gain value from triggered abilities, and Arna looked to grow her creatures exponentially through attachments and counters. A key turning point was when impact Tremors came down, enabling Imskir and others to capitalize on creature tokens and artifact plays for simultaneous damage across the table. The game unfolded with a tension between creature combat damage and artifact-based removal and burn. The overall win condition revolved around leveraging each commander’s unique abilities—Neera’s free spellcast chains, Imskir’s artifact sacrifice damage, Delney’s synergy with small creatures, and Arna’s token and Voltron damage—to outpace opponents’ defenses and close out the game.