The Command Dudes Episode 8 - Divination! | Magic: the Gathering EDH Gameplay thumbnail Blurred backdrop thumbnail
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The Command Dudes Episode 8 - Divination! | Magic: the Gathering EDH Gameplay

The Command Dudes


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • The Mimeoplasm

    The Mimeoplasm

    Graveyard-based value and combo, exiling creatures from opponents' graveyards to create powerful threats and controlling the board through milling and synergy.

  • Toggo, Goblin Weaponsmith

    Toggo, Goblin Weaponsmith

    Aggressive Infect tribal with equipment synergy to quickly apply poison counters and pressure opponents through damage and buffs.

  • Anowon, the Ruin Thief

    Anowon, the Ruin Thief

    Land recursion and control, returning lands from graveyard to hand and proliferating counters to maintain board presence and disrupt opponents.

  • Rin and Seri, Inseparable

    Rin and Seri, Inseparable

    Cat and Dog tribal focused on token generation and buffs to overwhelm opponents with wide boards and synergistic combat interactions.

Gameplay Insights

  • 1

    Zach leveraged The Mimeoplasm's ability to exile impactful creatures from opponents' graveyards, turning the tide by removing key threats and creating strong board presence.

  • 2

    Matt's timely use of Cyclonic Rift overloaded to bounce all opponents' permanents disrupted their boards and allowed a lethal attack phase shortly after.

  • 3

    Casey's reliance on Infect damage was mitigated by opponents' interaction and board wipes, showing the vulnerability of aggressive poison strategies in a multiplayer setting.

  • 4

    Tyler's use of land recursion with Anowon and proliferate added resilience by repeatedly bringing back lands and maintaining incremental advantage.

  • 5

    Token generation and tribal buffs from Rin and Seri created effective pressure, forcing opponents into difficult blocks and combat decisions.

Notable Cards

  • The Mimeoplasm

    The Mimeoplasm

  • Cyclonic Rift

    Cyclonic Rift

  • Copperhorn Scout

    Copperhorn Scout

  • King of the Pride

    King of the Pride

  • Acidic Slime

    Acidic Slime

  • Eldrazi Mimic

    Eldrazi Mimic

  • Universal Automaton

    Universal Automaton

Gameplay Summary

The game started with players developing their boards through ramp and early creatures, setting up their respective strategies.

Casey played an Infect Toggo deck with aggressive creatures and equipment, while Tyler piloted Anowon focused on land recursion and control elements.

Matt's Rin and Seri deck emphasized tribal synergy with cats and dogs, creating tokens and buffing creatures.

Zach played The Mimeoplasm, leveraging graveyard interactions and creature combos.

Early turns featured incremental damage and board presence establishment, with key plays like ramp spells, token generation, and value creatures. Midgame turned pivotal when Zach used The Mimeoplasm's ability to exile Acidic Slime and a key creature from Casey's board, disrupting his tempo while destroying a problematic artifact.

Matt's Rin and Seri team executed tribal buffs and created multiple tokens, pressuring opponents.

Tyler's Anowon combo with proliferate and land recursion added a control angle, while Casey's Infect Toggo deck aimed to close out with damage and infect counters.

The game shifted dramatically when Matt overloaded Cyclonic Rift, bouncing most permanents and then followed up by dealing lethal damage to Casey.

Zach's Mimeoplasm continued to leverage graveyard milling and powerful creatures, solidifying his board state.

The game concluded with aggressive combat and strategic use of spells, resulting in Casey's elimination and a board state favoring Rin and Seri and The Mimeoplasm decks.

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