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PLAY TO WIN vs MENTAL MISPLAY - cEDH GAMEPLAY - URZA vs DINA vs TOXRILL vs TYMNA|TANA

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Commanders featured in this video Reviewed & Verified

Deck Strategies

  • Urza, Lord High Artificer

    Urza, Lord High Artificer

    Utilizes artifact synergies and mana ramp to generate large advantage, enabling powerful spells and card draw to assemble combos or overwhelming board presence.

  • Tymna the Weaver Tana, the Bloodsower

    Tymna the Weaver & Tana, the Bloodsower

    Leverages combat damage to draw cards and generate tokens, using lifelink and token synergy to maintain pressure and incremental advantage.

  • Dina, Soul Steeper

    Dina, Soul Steeper

    Implements stax elements to lock down opponents' plays, gaining incremental value from lifelink and creature interactions while disrupting opponents.

  • Toxrill, the Corrosive

    Toxrill, the Corrosive

    Focuses on ramp and removal to control the board state, breaking down opponents' permanents and enabling its own growth through corrosive abilities.

Gameplay Insights

  • 1

    Starting with early stax pieces like Chalice of the Void and Sanctum Prelate effectively hampered low-cost spells and set the tone for a controlling game.

  • 2

    Dina's deck benefits significantly from opponents playing stacks pieces, using their presence to apply pressure while working around the restrictions herself.

  • 3

    Urza's ability to draw a large portion of his deck despite disruption indicated a high potential for explosive plays once the stax lock was broken.

  • 4

    The decision to target Toxrill with removal early prevented it from establishing a dangerous board presence or combo potential.

  • 5

    Players carefully managed resources and interactions around stax effects, with subtle plays like paying for Aristic Study to maintain card advantage.

  • 6

    The use of Survival of the Fittest hinted at a combo or synergy finish, emphasizing the importance of creature tutoring in this meta.

  • 7

    Combat damage was used not only for life loss but as a card draw engine in Tymna's deck, highlighting the synergy between offense and resource generation.

Notable Cards

  • Chalice of the Void

    Chalice of the Void

  • Sanctum Prelate

    Sanctum Prelate

  • Bloodstained Mire

    Bloodstained Mire

  • Mystic Remora

    Mystic Remora

  • Assassin's Trophy

    Assassin's Trophy

  • Survival of the Fittest

    Survival of the Fittest

  • Cabal Ritual

    Cabal Ritual

  • Trinisphere

    Trinisphere

  • Bloodstained Mire

    Bloodstained Mire

Summary

The game began with strong early disruption plays, notably a Chalice of the Void on one and a Sanctum Prelate set to two, effectively locking down many low-cost spells. Dina, Soul Steeper utilized these stax effects well, leveraging cards like Bloodstained Mire and Peatland for resource advantage while creating pressure with creatures and disruption. Tymna the Weaver combined life gain and token generation, applying steady pressure and card draw through combat damage and sapperling tokens from Tana, the Bloodsower. Urza, Lord High Artificer focused on artifact synergies and mana generation, eventually casting his commander to ramp into powerful spells like Mystic Remora, though it was countered due to the stax pieces in play.

Description

This week we’re joined by Alan and Cyrus from Mental Misplay!

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