Deck Strategies
Golos, Tireless Pilgrim
Ramp aggressively with lands and generate value from the graveyard using Life from the Loam and Field of the Dead, assembling a large board presence with zombie tokens and utility lands to overwhelm opponents.
Bruna, Light of Alabaster
Control the board with taxing enchantments like Ghostly Prison and Propaganda, while using commander damage and equipment-enhanced attacks to finish opponents quickly.
Feather, the Redeemed
Leverage instant and sorcery spells combined with Feather’s ability to recast spells exiled from the stack, generating card advantage and combat tricks to maintain pressure and card draw.
Pharika, God of Affliction
Play a demon tribal deck with disruptive board wipes and removal spells, utilizing Pharika’s ability to create tokens and control the board, aiming to win through attrition and board dominance.
Gameplay Insights
- 1
Trevor’s use of Life from the Loam combined with Golos repeatedly allowed him to build an overwhelming mana base and board state quickly, setting up Field of the Dead for a steady stream of zombie tokens.
- 2
Ryan’s strategic use of Bruna equipped with Spirit Mantle and Conscription resulted in a massive commander damage hit, showcasing how equipment and auras can enable quick elimination of opponents.
- 3
Mike’s timely Deadly Tempest wiped out the board when Trevor’s army was at its peak, effectively neutralizing the biggest threat and swinging the game in Pharika’s favor.
- 4
Harry’s Feather deck efficiently used Crimson Wisps and recursion to maintain card advantage and tempo, exemplifying how Feather’s unique exile-based recursion can fuel continuous pressure.
- 5
Multiple board wipes including Damnation, Merciless Eviction, and Deadly Tempest were pivotal moments that reset the board and shifted the momentum between players.
Notable Cards
Life from the Loam
Field of the Dead
Golos, Tireless Pilgrim
Bruna, Light of Alabaster
Feather, the Redeemed
Crimson Wisps
Sword of Feast and Famine
Deadly Tempest
Spirit Mantle
Merciless Eviction
Damnation
Summary
The game started with all four players ramping and developing their boards. Trevor, piloting Golos, Tireless Pilgrim, focused heavily on lands matter synergies, using cards like Life from the Loam and Field of the Dead to generate a growing army of zombies. He leveraged Golos’s ability repeatedly to find key lands and fuel his mana base, setting up powerful board states with multiple tokens and utility lands such as Dark Depths and Thespian's Stage. Meanwhile, Ryan’s Bruna, Light of Alabaster deck aimed to control the board with ghostly prison and other taxing effects, while making aggressive use of commander damage, achieving a significant 18 damage strike with Bruna equipped with Spirit Mantle and Conscription. Harry's Feather, the Redeemed deck utilized instant and sorcery recursion along with combat tricks like Crimson Wisps and Sword of Feast and Famine to generate card draw and tempo, maintaining a steady presence with Feather's ability to cast spells from exile. Mike’s Pharika deck played a demon tribal theme with board wipes like Deadly Tempest to answer overwhelming threats, ultimately wiping out Trevor’s massive board state and winning the game.