Deck & Commander Strategies

Raph & Mikey, Troublemakers
Cheats large creatures into play quickly to apply pressure and stomp opponents through raw power.

Raph & Leo, Sibling Rivals
Focuses on multiple combat steps per turn and maximizing attack triggers to deal heavy combat damage.

Splinter, Radical Rat
Leverages unblockable ninjas and doubles their triggered abilities to draw cards and generate value, including casting powerful creatures from exile.

Rat King, Verminister
Swarm the board with a mass of rat tokens to overwhelm opponents and gain advantage through numbers.
Gameplay Insights
- 1
Splinter's ability to double ninja triggers combined with unblockable ninjas creates significant card draw and board impact.
- 2
Casting multiple artifact creatures from exile in one turn can create a sudden and overwhelming board presence.
- 3
Raph & Leo's strategy of gaining multiple combat phases per turn synergizes well with cards that grant extra combat steps and attack triggers.
- 4
Rat King's strategy to flood the board with rats applies constant pressure but is vulnerable to removal like Snuff Out.
- 5
Using Rogue's Passage to make key creatures unblockable helps ensure damage goes through, enabling combos and triggers.
- 6
Life payment to cast powerful instant-speed removal can disrupt opponents' early plays and tempo.
- 7
Managing mana and life carefully is critical to executing big turns with multiple spells and attacks.
Notable Cards
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Snuff Out
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Rogue's Passage
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Mana Vault
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Titan of Industry
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Lotus Petal
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Chivalric Alliance
Gameplay Summary
The game features a chaotic and dynamic four-player Commander battle with TMNT-themed decks.
Early turns set the tone with players developing their boards, including Rat King flooding the battlefield with rats, Splinter enabling unblockable ninjas and doubling ninja triggers, and Raph & Leo leveraging multiple combat steps to maximize attack triggers.
A key turning point occurs when Splinter's controller casts multiple powerful artifact creatures from exile due to an ability triggered by ninja damage, dramatically swinging board presence and threatening opponents.
Meanwhile, the Raph & Mikey deck tries to cheat out big monsters to stomp the table, while Rat King attempts to overwhelm with sheer numbers.
Combat phases are intense with unblockable creatures, trample, and life gain interactions shaping the flow of damage and resource management.
The game revolves around executing combos and tempo swings, with the multiple combat phases and ninja synergies creating explosive, high-impact turns.
The winner likely emerges from capitalizing on these synergies and board states created by artifact creatures and multiple combat triggers.



























