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Tenergy - Precon Battle || Elder Dragon Social Club

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Commanders featured in this video Reviewed & Verified

Deck Strategies

  • Imotekh the Stormlord

    Imotekh the Stormlord

    Focuses on artifact synergy by creating numerous artifact creature tokens when artifacts leave the graveyard, and buffs artifact creatures to become threatening attackers, aiming to overwhelm opponents with artifact-based board presence.

  • Dihada, Binder of Wills

    Dihada, Binder of Wills

    Uses planeswalker abilities to grant keywords like vigilance and indestructibility, draw multiple legendary cards, generate treasure tokens, and temporarily gain control of non-land permanents to manipulate the board and generate value.

  • Hakbal of the Surging Soul

    Hakbal of the Surging Soul

    Leverages a Merfolk tribal theme with explore triggers to ramp lands and draw cards, accelerating board development and resource acquisition, aiming to outpace opponents through continuous card advantage and land drops.

  • Satya, Aetherflux Genius

    Satya, Aetherflux Genius

    Generates energy and creates tapped attacking token copies of other creatures to apply combat pressure, with a focus on energy management to maintain token presence and leverage aggressive attacks.

Gameplay Insights

  • 1

    The early use of Wayfarer's Bauble to ramp and then searching for basic lands helped stabilize mana bases and accelerate deployments.

  • 2

    Hakbal's multiple explore triggers at the beginning of combat allowed for efficient card draw and land drops, significantly improving his resource flow without attacking.

  • 3

    Dihada's ability to reveal and draw multiple legendary cards while generating treasure tokens added card advantage and mana flexibility, influencing tempo control.

  • 4

    Imotekh's creation of artifact creature tokens combined with buffs to grant menace created a resilient offensive threat that pressured opponents' defenses.

  • 5

    Satya's creation of tapped attacking token copies every combat step allowed for sustained aggression, forcing opponents to consider blocking or taking damage while managing energy reserves.

Notable Cards

  • Satya, Aetherflux Genius

    Satya, Aetherflux Genius

  • Imotekh the Stormlord

    Imotekh the Stormlord

  • Dihada, Binder of Wills

    Dihada, Binder of Wills

  • Hakbal of the Surging Soul

    Hakbal of the Surging Soul

  • Wayfarer's Bauble

    Wayfarer's Bauble

  • Mind Stone

    Mind Stone

  • Talisman of Conviction

    Talisman of Conviction

  • Lord of Atlantis

    Lord of Atlantis

  • Search for Azcanta // Azcanta, the Sunken Ruin

    Search for Azcanta // Azcanta, the Sunken Ruin

Summary

The game began with players deploying their commanders and setting up foundational ramp and board presence. Satya, Aetherflux Genius generated energy and token copies to build pressure, while Imotekh the Stormlord focused on creating artifact creature tokens and buffing them for combat dominance. Dihada, Binder of Wills contributed with powerful planeswalker abilities that could control the battlefield and generate treasure tokens, aiming for legendary synergy and control. Hakbal of the Surging Soul utilized a Merfolk tribal theme, leveraging the explore mechanic to draw cards and ramp lands, accelerating his board development. A key turning point came when Hakbal triggered multiple explores at the beginning of combat, drawing lands and cards, which significantly expanded his resources. Meanwhile, Imotekh's artifact tokens and buffs posed a growing threat, and Dihada's potential to take control of non-land permanents introduced a powerful control element. Satya's ability to create attacking token copies threatened heavy combat damage and energy manipulation. The interaction of these strategies created a dynamic game state where ramp, card advantage, and board control were critical. The game revolved around incremental advantage through artifact token generation, legendary creature synergies, and card draw from exploration and energy mechanics, with players vying for dominance through combat and resource management.

Description

Serge, Wheeler, Cameron and Kathleen have a good, old fashioned game of Magic: The Gathering, where things are not completely broken and in fact, fair and balanced.

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