K'rrik vs Tymna / Kamahl vs Koll vs Orvar | cEDH Gameplay ft. @SplitSecond and @KingdomsTV thumbnail Blurred backdrop thumbnail
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K'rrik vs Tymna / Kamahl vs Koll vs Orvar | cEDH Gameplay ft. @SplitSecond and @KingdomsTV

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Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Kamahl, Heart of Krosa

    Kamahl, Heart of Krosa

    The deck aims to control the pace of the game with stax pieces like Rule of Law, while leveraging Kamahl's ability to create massive threats.

  • Koll, the Forgemaster

    Koll, the Forgemaster

    The deck utilizes zero-cost creatures and equipments like Skullclamp to draw cards and set up for big turns. Koll's ability to return creatures to hand is crucial for this strategy.

  • Orvar, the All-Form

    Orvar, the All-Form

    Orvar's deck looks to control the game through counterspells and disruption, while using Orvar's ability to create copies of key spells or creatures.

  • Tymna the Weaver

    Tymna the Weaver

    In tandem with Kamahl, this deck aims to use Tymna's card draw ability to maintain card advantage while using Kamahl's ability to create threats.

  • K'rrik, Son of Yawgmoth

    K'rrik, Son of Yawgmoth

    This deck aims to leverage K'rrik's ability to use life as a resource, aiming for big turns with high-cost black spells.

Gameplay Insights

  • 1

    The casting of Rule of Law was a key turning point, altering the pace and strategy of the game for all players.

  • 2

    The Force of Negation from the Orvar player to counter the Tear from the Koll player was a crucial play, ensuring the Rule of Law remained in place.

  • 3

    Despite the hurdles, the K'rrik player managed to cast his commander, showcasing the resilience of the deck.

Notable Cards

  • Rule of Law

    Rule of Law

  • Force of Negation

    Force of Negation

  • Suspend

    Suspend

  • K'rrik, Son of Yawgmoth

    K'rrik, Son of Yawgmoth

  • Skullclamp

    Skullclamp

Gameplay Summary

In this high-stakes Commander game, we saw a variety of strategies and major plays.

Early in the game, the casting of Rule of Law by the Tymna/Kamahl player brought a significant roadblock for the rest of the players.

However, the Koll player managed to get around this with a Tear that was unfortunately countered by a Force of Negation from the Orvar player.

The K'rrik player managed to cast his commander despite a Suspend from Orvar, but was unable to capitalize due to the Rule of Law still being in play.

The game continued as a battle of wit and strategy with each player attempting to navigate around the restrictions and maintain control.

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