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Have the Spikes finally SOLVED this niche format? (SEASON FINALE) | Commander Gameplay S5E10

The Spike Feeders


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Hapatra, Vizier of Poisons

    Hapatra, Vizier of Poisons

    Focuses on applying -1/-1 counters to creatures and creating snake tokens to overwhelm opponents, aiming for a poison counter or creature swarm win.

  • Tymna the Weaver Vial Smasher the Fierce

    Tymna the Weaver and Vial Smasher the Fierce

    Uses fast mana and powerful control spells like board wipes and disruption to clear the battlefield and deal incremental damage, aiming to outlast and finish opponents with efficient combat and spell damage.

  • Inalla, Archmage Ritualist

    Inalla, Archmage Ritualist

    Leverages Inalla's eminence ability and Spellseeker to cheat spells onto the battlefield and assemble combos, using reanimation and instant/sorcery synergies to win.

  • Thrasios, Triton Hero

    Thrasios, Triton Hero

    Part of a Hulk combo deck that assembles Protean Hulk without Flash, focusing on a fast combo kill by tutoring and putting combo pieces into play.

Gameplay Insights

  • 1

    Jan's use of Imperial Seal to tutor Force of Will early on was critical for protecting key plays and maintaining control.

  • 2

    Jerry's explosive mana ramp with Mox Diamond and Mana Crypt enabled early board wipes and fast deployment of threats like Vial Smasher, setting the tone for a control-heavy approach.

  • 3

    Jim's early Hapatra play aimed to establish board presence and start applying pressure with -1/-1 counters, anticipating the creature-heavy strategies of others.

  • 4

    The casting of Dockside Extortionist by Jan generated significant treasure tokens, accelerating mana production and threatening to snowball value quickly.

  • 5

    Jerry's use of Demonic Tutor followed by Damnation demonstrated a pivotal board reset to disrupt opponents' developing strategies.

  • 6

    The interaction of Dockside Extortionist triggers on Unearth highlighted the synergy and explosive potential of artifact and treasure generation in the game.

Notable Cards

  • Protean Hulk

    Protean Hulk

  • Dockside Extortionist

    Dockside Extortionist

  • Damnation

    Damnation

  • Mystic Remora

    Mystic Remora

  • Imperial Seal

    Imperial Seal

  • Mox Diamond

    Mox Diamond

  • Mana Crypt

    Mana Crypt

  • Grim Monolith

    Grim Monolith

  • Unearth

    Unearth

  • Carrion Feeder

    Carrion Feeder

  • Elvish Mystic

    Elvish Mystic

  • Elves of Deep Shadow

    Elves of Deep Shadow

  • Boreal Druid

    Boreal Druid

Gameplay Summary

The game started with four distinct decks, each built with specific strategies and banlists to counter opponents' plans.

Eliot piloted a Flashless Hulk combo deck focused on assembling Protean Hulk without using Flash, aiming for a quick combo finish.

Jan played Inalla, Archmage Ritualist, leveraging Spellseeker and reanimation tools to assemble combos and generate value through Inalla's eminence triggers.

Jim ran a Hapatra Poisonball deck designed to disrupt creature-centric strategies by applying -1/-1 counters and producing snakes to close out the game.

Jerry piloted a Tymna and Vial Smasher deck emphasizing control elements with Pyroclasm-type board wipes and fast mana acceleration, aiming to clear the board and push damage through direct spells and combat.

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