Deck Strategies
Tasigur, the Golden Fang
Cassius' deck is filled with powerful cards and plans to control opponents and assemble a combo to win.
Kaervek the Merciless
Ashlen's deck focuses on dealing high amounts of damage and using effects to amplify that damage, with the goal of eliminating all opponents.
Radha, Heir to Keld
Jimmy's deck leverages Radha's mana generation ability and is packed with high-value cards, aiming to overwhelm opponents with large creatures.
Jhoira of the Ghitu
Josh's deck aims to sneak in high-costing cards early using Jhoira's ability, while also maintaining control elements to keep opponents at bay.
Gameplay Insights
- 1
Cassius' decision to play Mystic Remora early on set him up to draw additional cards as players cast non-creature spells.
- 2
Ashlen's use of Scheming Symmetry allowed both her and Jimmy to tutor a card to the top of their libraries, but also allowed Cassius to draw a card due to Mystic Remora.
- 3
Despite feeding Cassius' Mystic Remora, Jimmy chose to ramp with Three Visits, highlighting the importance of early mana development in Commander.
Notable Cards
Mystic Remora
Scheming Symmetry
Three Visits
Summary
The game starts off with Cassius Marsh playing a Mystic Remora, setting up an early draw engine. Ashlen Rose leverages this by playing a Scheming Symmetry, allowing her and Jimmy Wong to tutor a card, but also letting Cassius draw a card due to the Mystic Remora. Jimmy then ramps with Three Visits, still feeding Cassius' Mystic Remora. The game continues to unfold with players developing their board states and executing their strategies, while Cassius takes advantage of the Mystic Remora to keep up in card advantage. Key turning points and win conditions are yet to be revealed based on the available information.