Deck & Commander Strategies

Edgar Markov
Aggressively flood the board with vampire tokens using synergy triggers, then leverage powerful vampire creatures and Bolas's Citadel to maintain pressure and generate card advantage for a combo or overwhelming board presence.

Gut, True Soul Zealot
Establish early board presence by creating 4/1 Menace skeleton tokens each turn through sacrifice and Myriad mechanics, snowballing aggressive attacks to quickly reduce opponents' life totals.

Sythis, Harvest's Hand
Play a green-white enchantress deck focused on drawing cards and gaining life via enchantments, aiming to stabilize the board and eventually combo out through enchantment synergies.

Magar of the Magic Strings
Ramp early with artifacts and mana rocks, then cast and copy powerful spells by leveraging deals with opponents and spell manipulation to control the board or burn out opponents.
Gameplay Insights
- 1
Gut's use of Ganassi Enforcers to enable Myriad triggers allowed consistent production of multiple 4/1 Menace tokens each turn without additional mana investment, creating sustained aggression.
- 2
Edgar's timely casting of Bolas's Citadel, despite significant life loss, was a strategic turning point that refilled his hand and accelerated his ability to deploy threats and spells rapidly.
- 3
Sythis's use of Fiery Confluence to destroy Bolas's Citadel and Soul Ring highlighted the importance of targeted removal against key ramp pieces and engines in multiplayer Commander.
- 4
Temporary alliances formed between players to manage the most threatening opponent, demonstrating the dynamic political aspect of multiplayer Commander gameplay.
- 5
Managing life totals and board presence carefully was crucial, especially when balancing aggressive token strategies against enchantment-based control and resilience.
Notable Cards
-

Bolas's Citadel
-

Sanctum Seeker
-

Fiery Confluence
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Carpet of Flowers
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Vault of the Archangel
Gameplay Summary
The game began with aggressive early plays from Gut, True Soul Zealot, who quickly established a board presence by generating numerous 4/1 Menace skeleton tokens through synergy with Ganassi Enforcers and the Myriad mechanic.
Edgar Markov also started strong, flooding the board with vampire tokens and applying pressure with efficient creatures like Vampire Gormand and Sanctum Seeker.
Meanwhile, Sythis, Harvest's Hand focused on a slower, grindier game plan, setting up enchantment-based card advantage and life gain to stabilize and eventually combo out.
Magar of the Magic Strings took a more controlling and value-oriented approach, ramping early with artifacts like Mindstone and Soul Ring to fuel powerful spells and card draw, aiming to leverage spell-copying and burn damage for a late-game finish. A pivotal moment came when Edgar successfully cast Bolas's Citadel, drastically refilling his hand and enabling him to play high-impact spells rapidly, despite the life loss.
This card turned out to be a game-changer, allowing Edgar to maintain offensive momentum and pressure all opponents simultaneously.
In response, Sythis used Fiery Confluence to destroy Bolas's Citadel and Soul Ring, attempting to slow Edgar's surge.
Meanwhile, Gut continued to apply constant pressure by generating multiple threat tokens each turn, forcing opponents into difficult blocking and trading decisions.
The gameplay featured shifting temporary alliances, especially between Sythis and Gut, coordinating to mitigate Edgar's explosive plays.
Overall, the game balanced aggressive token generation and combat damage against enchantment-based resilience and late-game combos, with Edgar's early Citadel play marking a key turning point in tempo and board control.


















































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