Deck Strategies
Kestia, the Cultivator
Aims to enchant creatures with powerful Auras and exploit their Bestow abilities for flexible board presence and card advantage.
Shorikai, Genesis Engine
Relies on a fleet of Vehicles, using Shorikai's ability to generate tokens that can crew these vehicles and enable aggressive strategies.
Halvar, God of Battle // Sword of the Realms
Focuses on equipping creatures with potent Equipment, aiming for a beatdown strategy while gaining value from Equipment synergies.
Huatli, Poet of Unity // Roar of the Fifth People
Seeks to play various Sagas and utilize their powerful effects over time to control the game and out-value opponents.
Gameplay Insights
- 1
All four players successfully found unique ways to ramp using their deck's specific themes, showcasing the flexibility of each card type.
- 2
Tor's early aggression with Batterskull and its Germ token showcased the potential of Equipment decks to quickly build a threatening board state.
- 3
Crim's early summoning of Shorikai, Genesis Engine set the stage for his vehicle-based strategy, promising significant card advantage and board presence in later turns.
Notable Cards
Cultivator's Caravan
Batterskull
Weirding Wood
Shorikai, Genesis Engine
Utopia Sprawl
Summary
The game began with each player deploying their unique strategies revolving around their chosen card types: Equipment, Vehicles, Sagas, and Auras. Early game ramp was established by all players, with Hill utilizing the Birth of Meletis saga, Crim driving out the Cultivator's Caravan vehicle, Tor brandishing the Batterskull equipment, and Seth enchanting his lands with Weirding Wood and Utopia Sprawl. A notable early interaction was Tor’s Batterskull creature attacking Crim and Phil, triggering additional card draw and land ramp. Crim then set the pace by summoning Shorikai, Genesis Engine, a key piece in his vehicle strategy.