CCO's Curbside Pickup (Games of EDH) - FAST & FUN Casual Commander Gameplay | MtG thumbnail Blurred backdrop thumbnail
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CCO's Curbside Pickup (Games of EDH) - FAST & FUN Casual Commander Gameplay | MtG

Commander Cookout


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Judith, the Scourge Diva

    Judith, the Scourge Diva

    An aggressive damage-dealing deck leveraging Judith's ability to boost attacking creatures and drain life, focusing on quick, repeated combat phases to whittle down opponents.

  • Magus Lucea Kane

    Magus Lucea Kane

    A treasure and artifact synergy deck that generates treasure tokens to ramp mana and trigger powerful enter-the-battlefield effects.

  • Nadier, Agent of the Duskenel

    Nadier, Agent of the Duskenel

    A deck focused on flying creatures and token generation, aiming to overwhelm opponents with evasive threats and incremental value from combat damage.

  • Ktiss, Emberclaw Familiar

    A deck centered on creating and sacrificing treasure tokens to enhance creatures with counters and pump effects, enabling large, explosive damage bursts.

  • Stella Lee, Wild Card

    Stella Lee, Wild Card

    A spellslinger deck that utilizes cascade and instant/sorcery spells to generate card advantage, ramp, and control elements, supporting other board strategies.

Gameplay Insights

  • 1

    Using Whole Breach to simultaneously destroy an artifact and enchantment disrupted opponents' board states and slowed their momentum.

  • 2

    Sacrificing multiple treasure tokens in synergy with Ktiss to add multiple counters and trigger strong pump effects was a turning point for increasing board pressure.

  • 3

    Casting spells with cascade triggered by Smoldering Stagecoach allowed for explosive spell sequences, generating card advantage and additional value.

  • 4

    Leveraging the double strike ability on Nadier to double counter placement and damage output created a lethal combat phase.

  • 5

    Maintaining a steady flow of flying creatures and tokens provided both offensive pressure and defensive deterrence, forcing opponents to make difficult blocks.

Notable Cards

  • Reckless Imp

    Reckless Imp

  • Smoldering Stagecoach

    Smoldering Stagecoach

  • Faithless Looting

    Faithless Looting

  • Arcane Signet

    Arcane Signet

Gameplay Summary

The game unfolded with a strong focus on aggressive board presence and treasure token generation.

Players developed their mana bases and deployed evasive creatures like Reckless Imp and various flyers to apply early pressure.

Key plays involved synergistic interactions with treasure tokens, notably with creatures such as Ktiss, Emberclaw Familiar, which generated additional treasure tokens and benefited from them entering the battlefield.

One pivotal moment came when a player used a board wipe effect, Whole Breach, to destroy a problematic enchantment and artifact, significantly disrupting the opponents' tempo and board state. As the game progressed, creatures with flying and counters like Zone Thrope and Tyranid Herodin became major threats, creating multiple token creatures and steadily growing in power.

Players utilized spells with cascade mechanics and X-cost spells to ramp mana and deal damage, with some combos enabling double strike and massive damage output.

The game ended with a decisive combat phase where a player leveraged double strike and a large number of counters to deliver lethal commander damage, winning the game through overwhelming combat damage.

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