Edgar Markov VS Squall, SeeD Mercenary VS Ian Malcolm, Chaotician VS Green Goblin Commander Gameplay thumbnail Blurred backdrop thumbnail
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Edgar Markov VS Squall, SeeD Mercenary VS Ian Malcolm, Chaotician VS Green Goblin Commander Gameplay

MTG Muddstah


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Edgar Markov

    Edgar Markov

    A vampire tribal deck focused on creating vampire tokens through Edgar's eminence ability while leveraging sacrifice outlets and card draw to maintain board presence and incremental advantage.

  • Squall, SeeD Mercenary

    Squall, SeeD Mercenary

    A stax-oriented deck that uses artifact ramp and control elements like Mana Web and Clarion Conqueror to restrict opponents' resources and enable powerful equipment-based combat tricks.

  • Ian Malcolm, Chaotician

    Ian Malcolm, Chaotician

    A chaos and looting deck that forces all players to discard, draw, and exile cards from libraries, creating disruption and advantage through triggered effects and card advantage engines.

  • Norman Osborn // Green Goblin

    Norman Osborn // Green Goblin

    An aggressive Goblin tribal deck that uses Lord Xander and Sir Conrad to pressure opponents with damage and mill effects, supported by reanimation and equipment to maintain board dominance.

Gameplay Insights

  • 1

    Ian Malcolm's looting triggers repeatedly disrupted opponents' hands and libraries while providing card advantage to the player controlling him.

  • 2

    Corwin’s use of Mana Web and Clarion Conqueror created a stax lock environment that forced opponents to play conservatively and slowed down their strategies.

  • 3

    Fred’s strategic use of Lord Xander and Sir Conrad to mill and pressure opponents was decisive in swinging the game’s momentum and eventually winning.

  • 4

    Multiple board wipes combined with life and card loss effects like Fraying Omnipotence significantly reset the board, forcing players to rebuild under pressure.

  • 5

    Counterspells and artifact sacrifices were key to controlling the tempo and preventing key threats from establishing dominance.

Notable Cards

  • Ian Malcolm, Chaotician

    Ian Malcolm, Chaotician

  • Clarion Conqueror

    Clarion Conqueror

  • Mana Web

    Mana Web

  • Grasp of Fate

    Grasp of Fate

  • Fraying Omnipotence

    Fraying Omnipotence

  • Black Market

    Black Market

  • Demonic Tutor

    Demonic Tutor

Gameplay Summary

The game started with players establishing their mana bases and early board presence, with Edgar Markov creating vampire tokens and Ian Malcolm enabling card looting and exiling effects.

The Squall, SeeD Mercenary deck utilized stax elements like Mana Web and Clarion Conqueror with Timely Ward to control the board and slow down opponents.

Early aggression came from Green Goblin's Lord Xander and Sir Conrad, who steadily chipped away at opponents' life totals and forced heavy mill effects.

Key interactions included multiple uses of looting triggered by Ian Malcolm, and board wipes combined with life and card losses from Fraying Omnipotence that reshaped the board state significantly. A pivotal moment was Fred's use of Lord Xander and Sir Conrad to pressure opponents and force discards and mill, which heavily weakened Charles and Corwin.

Corwin's attempts to stabilize with Squall and powerful equipment were undermined by multiple removals and counterspells.

Eventually, Fred leveraged his board state and life advantage to mill out Charles, who conceded recognizing the inevitable defeat.

The game showcased a blend of stax, aggressive vampire tribal, chaos-driven looting, and goblin-based disruption, ending with Lord Xander and Sir Conrad's sustained pressure clinching the win for Green Goblin's player.

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