Deck & Commander Strategies
Estrid, the Masked
Leverages enchantments and Estrid's untap ability to generate large amounts of mana and control the board with counterspells and removal, aiming for value and incremental advantage.
Samut, Voice of Dissent
A fast ramp and aggressive combat deck using Samut's haste ability to quickly deploy and attack with equipped creatures, aiming to end the game with big, swift turns.
Kodama of the East Tree / Toggo, Goblin Weaponsmith
Focuses on landfall, artifact synergy, and infinite mana combos by using Toggo to generate artifacts and Kodama to bounce lands repeatedly, producing infinite damage and mana.
Kodama of the East Tree / Sakashima of a Thousand Faces
A value-oriented Simic deck that uses Kodama to cheat mana and draw cards, combined with Sakashima copying Kodama to create multiple value triggers and potential combo interactions.
Gameplay Insights
- 1
Crash’s infinite mana combo with Kodama and Toggo was effectively disrupted by Jimmy stifling the bounce trigger, preventing infinite loops.
- 2
Fernando’s attempt to clear the board with Blasphemous Act was countered by Lutz’s Arcane Denial, preserving key threats on the board.
- 3
Lutz maximized card draw by chaining Guardian Project, Kodama triggers, and Consecrated Sphinx, creating overwhelming resource advantage.
- 4
Jimmy used Estrid's ability to untap enchantments for repeated mana generation and timely removal, showcasing the deck's resilience and control elements.
- 5
Imprisoned in the Moon was used strategically to neutralize Crash’s Kodama, limiting his combo potential and board impact.
Notable Cards
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Arcane Signet
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Amulet of Vigor
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Guardian Project
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Consecrated Sphinx
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Nimble Obstructionist
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Green Sun's Zenith
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Imprisoned in the Moon
Gameplay Summary
The game featured four high-powered Commander decks vying for control and victory through different synergies and combos.
Early on, Jimmy's Estrid deck established a strong board presence through enchantments and ramp, quickly generating significant mana advantage with cards like Arcane Signet, Amulet of Vigor, and Soul Ring.
Crash's Kodama/Toggo deck demonstrated impressive landfall synergy and artifact interactions, aiming to generate infinite mana and damage using Kodama triggers combined with Toggo and artifact pings from Aether Grid.
However, Jimmy expertly disrupted this combo by stifling a key bounce trigger, preventing the infinite loop from resolving. Meanwhile, Lutz piloted a Kodama/Sakashima deck focused on value creatures and drawing cards with Guardian Project and Consecrated Sphinx, using Sakashima to copy Kodama and create multiple value triggers.
Fernando’s Samut deck attempted to ramp into powerful equipment and haste enablers to close out the game quickly but struggled to find lands early and faced counterspells and disruption from the table.
Key moments included Jimmy flashing in Nimble Obstructionist to stifle Crash’s combo, Fernando’s failed board wipe due to a well-timed counterspell, and Lutz assembling a strong card draw engine with Azusa and Green Sun’s Zenith.
The game revolved around managing these combos and value engines while keeping opponents' threats in check.