Elsha v Kinnna v Brigid v Vadrok | CEDH Gameplay 064 thumbnail Blurred backdrop thumbnail

Elsha v Kinnna v Brigid v Vadrok | CEDH Gameplay 064

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Value Plays Only MTG 68 EDH Gameplay videos

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Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Brigid, Clachan's Heart // Brigid, Doun's Mind

    Brigid, Clachan's Heart

    A creature combo deck leveraging Gaea's Cradle to generate infinite mana and win through creature-based combo loops.

  • Kinnan, Bonder Prodigy

    Kinnan, Bonder Prodigy

    Generate large amounts of mana and filter it through Kinnan to cast massive threats and combos that overwhelm opponents.

  • Vadrok, Apex of Thunder

    Vadrok, Apex of Thunder

    Use mutation and cloning loops with Vadrok to repeatedly cast spells from the graveyard and generate incremental advantage toward a combo finish.

  • Sisay, Weatherlight Captain

    Sisay, Weatherlight Captain

    Five-color tutor deck that chains valuable permanents to the battlefield, leveraging mana to assemble a powerful board presence and win through value.

  • Elsha of the Infinite

    Elsha of the Infinite

    An instant-speed combo deck that uses cards like Sensei’s Divining Top and Underworld Breach to generate infinite mana and spells for a quick combo finish.

  • Etali, Primal Conqueror // Etali, Primal Sickness

    Etali, Primal Conqueror

    Cast Etali early and repeatedly, using Food Chain and other synergies to win by casting spells from opponents' decks and leveraging extra value.

  • Yuriko, the Tiger's Shadow

    Yuriko, the Tiger's Shadow

    Control and beatdown deck centered on ninjas and disruption effects, using evasive creatures and life tax effects to lock down opponents.

Gameplay Insights

  • 1

    Brigid’s player utilized Seedborn Muse to create a loop that untapped Bridget repeatedly, generating infinite mana by alternating white and green mana.

  • 2

    Walking Ballista was leveraged as a finisher by putting large amounts of counters on it with infinite mana, allowing for mass removal of opponents’ creatures and players.

  • 3

    Players used interaction such as bouncing threats with Auto-War Stowing City and Vanishing Act to disrupt opponents’ tempo and combos.

  • 4

    The One Ring provided protection and card advantage but also dealt damage to its controller, requiring careful management of life total and timing.

  • 5

    Kinnan’s player smartly used activation of the commander and food token synergies to maintain board presence while searching for key combo pieces.

  • 6

    In the second game, Elsha’s player aimed to chain instant-speed spells to build infinite mana and spells with Underworld Breach and Sensei’s Divining Top, showcasing the power of instant-speed combos in cEDH.

  • 7

    Grand Abolisher was used to protect combo turns from disruption, highlighting the importance of timing and priority passing in high-level play.

  • 8

    Players communicated and negotiated non-aggression (e.g., agreeing not to ping key creatures) to preserve potential threats and combos, reflecting the complex diplomacy in multiplayer cEDH.

Notable Cards

  • Gaea's Cradle

    Gaea's Cradle

  • Seedborn Muse

    Seedborn Muse

  • Walking Ballista

    Walking Ballista

  • Underworld Breach

    Underworld Breach

  • Sensei's Divining Top

    Sensei's Divining Top

  • The One Ring

    The One Ring

  • Rite of Flame

    Rite of Flame

  • Chrome Mox

    Chrome Mox

  • Grand Abolisher

    Grand Abolisher

  • Orcish Bowmasters

    Orcish Bowmasters

  • High Tide

    High Tide

Gameplay Summary

The first game featured a competitive four-player match with Brigid, Kinnan, Vadrok, and Sisay.

Early turns involved developing mana bases and deploying key pieces such as Kinnan and Gaea's Cradle.

Brigid's player quickly established a strong board presence, utilizing mana ramp and creature synergy to set up a combo involving Seedborn Muse and Bridget's ability to generate infinite mana.

This infinite mana was then used to power up Walking Ballista, allowing the player to systematically remove opponents and secure the win.

Throughout the game, players engaged in tactical plays such as bouncing threats, careful resource management, and controlling key triggers. The second game brought a fresh four-player pod with Elsha, Kinnan, Etali, and Yuriko.

The start was slower with players casting mana dorks, ramp spells, and setting up defenses.

Elsha’s player aimed to leverage instant-speed combos with cards like Sensei’s Divining Top and Underworld Breach.

Etali’s deck sought to cast its commander early and repeatedly to capitalize on value from opponents’ graveyards and win through Food Chain synergies.

Yuriko focused on ninja tribal and disruption to lock down other players.

The game unfolded with each player jockeying for control, with careful sequencing of spells and interaction, although the full conclusion was not detailed.

The gameplay highlighted the importance of timing, interaction, and board state management in high-level competitive Commander encounters.

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