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My Cabbages are the Archenemy, Somehow | Commander Clash

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MTGGoldfish Commander 271 EDH Gameplay videos

Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • The Cabbage Merchant

    The Cabbage Merchant

    Generate numerous food tokens (cabbages) whenever creatures are cast, then use these cabbages as mana to ramp into larger threats or combo pieces, supported by token doublers to accelerate cabbage production.

  • Amareth, the Lustrous

    Amareth, the Lustrous

    Manipulate the top of the library to trigger Amareth’s effects and gain card advantage, using cards like Silven Library to draw extra cards and control the flow of the deck.

  • Avatar Aang // Aang, Master of Elements

    Avatar Aang // Aang, Master of Elements

    Deploy various Avatar creatures that possess elemental bending abilities to generate value and control the board, relying on synergies between bending triggers and flying creatures.

  • Haliya, Guided by Light

    Haliya, Guided by Light

    Build a life-gain focused board state with soul sisters and lifelink creatures, slowly increasing life total while developing a resilient creature base to support mid- to late-game plans.

Gameplay Insights

  • 1

    The Cabbage Merchant’s ability to convert cabbages (food tokens) into mana provided a flexible ramp mechanism that allowed for accelerated deployment of threats and token generators.

  • 2

    The Amareth player leveraged Silven Library’s draw trigger to gain card advantage, offsetting slow starts and mana clunkiness by drawing multiple cards per turn.

  • 3

    Players targeted the Cabbage Merchant early to disrupt his ramp and cabbage production, recognizing the threat posed by his increasing mana resources.

  • 4

    The use of token doublers like Paragrin Tactician synergized strongly with the Cabbage Merchant’s ability, exponentially increasing the number of cabbages and available mana.

  • 5

    The Avatar deck struggled somewhat with clunky mana costs, highlighting the challenge of running a tribal Avatar deck with diverse colored mana requirements.

  • 6

    The life gain synergy from Haliya’s soul sisters created a stable board presence, though it was less aggressive compared to the explosive token production strategies.

Notable Cards

  • The Cabbage Merchant

    The Cabbage Merchant

  • Treasure Map // Treasure Cove

    Treasure Map // Treasure Cove

  • Healer's Hawk

    Healer's Hawk

  • Tireless Provisioner

    Tireless Provisioner

  • Sensei's Divining Top

    Sensei's Divining Top

Gameplay Summary

The game began with each player establishing their board presence according to their unique deck strategies.

The Cabbage Merchant focused on generating food tokens (“cabbages”) by casting creatures and leveraging token doublers like Paragrin Tactician, aiming to convert these cabbages into mana for ramp and value.

Early plays included setting up mana with lands and ramp artifacts such as Treasure Map, while also producing cabbages to fuel future spells. Meanwhile, the Amareth deck revolved around manipulating the top of the library, using cards like Silven Library to draw extra cards and trigger Amareth’s abilities.

The Avatar Aang deck incorporated multiple Avatar creatures with bending abilities, looking to leverage elemental synergy and flying attackers, although it struggled with clunky mana costs.

The soul sisters deck (Haliya, Guided by Light) aimed to gain incremental life through creatures like Healer's Hawk and build a resilient board state. A key moment occurred when the Cabbage Merchant started to amass a significant number of cabbages and tokens, threatening to convert them into mana and deploy powerful threats rapidly.

The other players took note of this growing resource pool, with some attacking the merchant to limit his advantage.

The use of Silven Library allowed the Amareth player to draw multiple cards, maintaining card advantage despite the slow start.

The game was marked by incremental resource accumulation and board development, setting the stage for explosive mid-game plays centered around token production and bending triggers.

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