Deck Strategies
Lumra, Bellow of the Woods
The Lumra deck seems to be a ramp strategy, focused on milling and getting a bunch of lands from the graveyard onto the battlefield to power big spells or creatures.
Altaïr Ibn-La'Ahad
Altaïr's deck is built around building the Brotherhood and recurring value throughout the game, possibly suggesting a strategy focused on creating a board presence with creatures and leveraging enter the battlefield effects.
Ivy, Gleeful Spellthief
The Ivy deck is centered around 'weird Ivy stuff,' which suggests a control or trickery-oriented gameplay with an emphasis on stealing opponents' spells or resources.
Gameplay Insights
- 1
Casting Finale of Devastation for 12 early in the game is a bold move that can potentially bring a powerful creature onto the battlefield, possibly altering the game's tempo or even serving as a win condition.
- 2
The use of Realms Uncharted to fetch multiple lands shows a clear focus on ramping and mana availability, which is a key strategy in Commander gameplay.
- 3
The inclusion of Throne of Eldraine in the deck and its use for mana ramping shows an innovative approach to resource management.
Notable Cards
Finale of Devastation
Realms Uncharted
Throne of Eldraine
Summary
The game started off with each player setting up their board states and ramping their mana. Notably, Finale of Devastation was cast for 12, indicating a potential game-changing play. However, the specific creature searched for isn't clear from the transcript. As the game progressed, players continued to build up their resources and strategize. In the mid-game, there was an instance of Realms Uncharted being used to fetch multiple lands, providing a substantial advantage in mana availability. Unfortunately, the final turns and endgame scenario aren't clear from the transcript.