Totally Wholesome Commander Hijinks ft. Lumra, Altair, Minsc & Boo and Ivy | Ep 140 thumbnail Blurred backdrop thumbnail
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Totally Wholesome Commander Hijinks ft. Lumra, Altair, Minsc & Boo and Ivy | Ep 140

Elder Dragon Hijinks


Commanders featured in this Gameplay Reviewed & Verified

Personality featured in this Gameplay

Decklists

Deck & Commander Strategies

  • Lumra, Bellow of the Woods

    Lumra, Bellow of the Woods

    The Lumra deck seems to be a ramp strategy, focused on milling and getting a bunch of lands from the graveyard onto the battlefield to power big spells or creatures.

  • Altaïr Ibn-La'Ahad

    Altaïr Ibn-La'Ahad

    Altaïr's deck is built around building the Brotherhood and recurring value throughout the game, possibly suggesting a strategy focused on creating a board presence with creatures and leveraging enter the battlefield effects.

  • Ivy, Gleeful Spellthief

    Ivy, Gleeful Spellthief

    The Ivy deck is centered around 'weird Ivy stuff,' which suggests a control or trickery-oriented gameplay with an emphasis on stealing opponents' spells or resources.

Gameplay Insights

  • 1

    Casting Finale of Devastation for 12 early in the game is a bold move that can potentially bring a powerful creature onto the battlefield, possibly altering the game's tempo or even serving as a win condition.

  • 2

    The use of Realms Uncharted to fetch multiple lands shows a clear focus on ramping and mana availability, which is a key strategy in Commander gameplay.

  • 3

    The inclusion of Throne of Eldraine in the deck and its use for mana ramping shows an innovative approach to resource management.

Notable Cards

  • Finale of Devastation

    Finale of Devastation

  • Realms Uncharted

    Realms Uncharted

  • Throne of Eldraine

    Throne of Eldraine

Gameplay Summary

The game started off with each player setting up their board states and ramping their mana.

Notably, Finale of Devastation was cast for 12, indicating a potential game-changing play.

However, the specific creature searched for isn't clear from the transcript.

As the game progressed, players continued to build up their resources and strategize.

In the mid-game, there was an instance of Realms Uncharted being used to fetch multiple lands, providing a substantial advantage in mana availability.

Unfortunately, the final turns and endgame scenario aren't clear from the transcript.

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