Deck & Commander Strategies
Sakashima of a Thousand Faces
A coin flip combo deck that uses clone effects to create an engine from Krark, the Thumbless' triggered abilities, generating ritual mana, cantrips, tutors, and interaction to chain spells and combo off.
Estrid, the Masked
An enchantment-focused deck that leverages Estrid’s ability to untap enchanted permanents and create tokens, supported by powerful enchantment synergies and card draw to build board presence and overwhelm opponents.
Kenrith, the Returned King
A stax-style deck that employs disruption and control elements alongside Kenrith’s versatile abilities to recycle creatures, draw cards, and pump creatures for lethal damage, aiming to lock opponents down and finish with efficient combat.
Tymna the Weaver / Thrasios, Triton Hero
A midrange/control combo deck that uses efficient card draw engines, mana acceleration, and interaction to stabilize the board and find combo pieces or win conditions while controlling opposing threats.
Gameplay Insights
- 1
Sakashima's use of cloning triggered abilities from Krark generated multiple ritual mana spells and cantrips, allowing for explosive turns but also long sequences that risked disruption.
- 2
Estrid capitalized on untapping enchantments to create multiple flying lifelink tokens, steadily generating card advantage and board presence.
- 3
Kenrith’s flexible toolbox allowed recycling of critical stax pieces and creatures, maintaining board control while threatening lethal damage through pumping abilities.
- 4
Tymna and Thrasios leveraged mana ramp and card draw to maintain tempo and respond to opponents’ combo attempts.
- 5
The interaction between cloning effects and ritual mana spells in Sakashima’s deck demonstrated the power and complexity of triggered ability stacks in cEDH.
- 6
Players carefully timed responses to triggered abilities and paid costs to disrupt or extend combo chains, highlighting the importance of precise sequencing.
Notable Cards
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Krark, the Thumbless
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Twinflame
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Dualcaster Mage
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Utopia Sprawl
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Archon of Emeria
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Noble Hierarch
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Tymna the Weaver
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Thrasios, Triton Hero
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Sakashima of a Thousand Faces
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Kenrith, the Returned King
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Estrid, the Masked
Gameplay Summary
The game featured four competitive decks each leveraging distinct strategies to gain advantage in a fast-paced cEDH environment.
Early turns saw players developing mana bases and setting up key pieces: Sakashima of a Thousand Faces focused on a coin-flip cloning combo engine, while Estrid utilized enchantment synergies to generate tokens and card draw.
Kenrith's deck implemented a versatile stax approach, controlling the board and reusing key creatures and spells to maintain pressure.
Tymna and Thrasios combined midrange and control elements with efficient card draw to stabilize and enable powerful plays. A critical turning point arose when the Sakashima player began chaining triggered abilities and cloning effects, generating value through repeated ritual and cantrip spells.
This lengthy combo sequence threatened to overwhelm opponents but also drew attention to the deck’s susceptibility to disruption.
Meanwhile, Estrid’s enchantment-based token production and draw engine pressed a steady board presence.
Kenrith’s ability to leverage multiple modes—such as pumping creatures for lethal or recycling stax pieces—allowed for flexible responses to threats.
Tymna and Thrasios maintained tempo with efficient mana acceleration and card advantage, looking for openings to capitalize on opponents’ slow turns.
Ultimately, the game showcased high-level interplay between combo potential, stax elements, and board control, with Sakashima’s combo attempts defining the key moments before the video cut off.