Travis Gafford plays a SABRINA CARPENTER deck ft NerdOn! | GtG #5 thumbnail Blurred backdrop thumbnail
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Travis Gafford plays a SABRINA CARPENTER deck ft NerdOn! | GtG #5

Garage The Gathering


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Nelly Borca, Impulsive Accuser

    Nelly Borca, Impulsive Accuser

    Uses creature 'suspect' mechanics to disrupt opponents by forcing creatures to be 'goated', leveraging low-power creatures and incremental attacks to gain advantage.

  • Imotekh the Stormlord

    Imotekh the Stormlord

    Focuses on artifact creation, sacrificing and recurring artifacts and creatures to produce Nekron warrior tokens and maintain board dominance.

  • Mendicant Core, Guidelight

    Mendicant Core, Guidelight

    Accelerates artifact casting to increase 'speed' counters, clones artifacts, and uses enchantments for card draw, aiming to generate overwhelming board presence quickly.

  • Agatha of the Vile Cauldron

    Agatha of the Vile Cauldron

    Reduces costs of activated abilities, enhances enchantment synergies, and uses card draw enchantments to maintain resource advantage.

Gameplay Insights

  • 1

    Tom’s use of Bot Transference to turn creatures into artifact creatures and generate Nekron tokens upon casting artifacts was a pivotal engine for maintaining board presence.

  • 2

    Travis’s decision to attack with Sabrina Borca early allowed him to trigger multiple 'suspect' abilities, disrupting blockers and controlling the combat phase effectively.

  • 3

    Corey’s deployment of Guardian Project and Mendicant Core allowed for consistent card draw and artifact replication, putting pressure on the opponents through incremental advantage.

  • 4

    Dom’s strategic activation of Agatha’s abilities to reduce costs enabled him to play multiple enchantments and creatures in a single turn, enhancing his board development and card advantage.

  • 5

    The mutual combat damage card draw synergy created by Mendicant Core’s Arcane Signet incentivized players to engage in combat rather than stall, increasing the game’s tempo.

Notable Cards

  • Arcane Signet

    Arcane Signet

  • Guardian Project

    Guardian Project

  • Mendicant Core, Guidelight

    Mendicant Core, Guidelight

Gameplay Summary

The game started with each player developing their board state primarily through artifact and enchantment synergies.

Travis, piloting a Sabrina Carpenter-themed Nelly Borca deck, focused on goating opponents and leveraging Sabrina's ability to 'suspect' and control opposing creatures.

Tom’s Imotekh the Stormlord deck capitalized on artifact creation and Nekron token generation, using enchantments like Bot Transference to turn creatures into artifact creatures and generate tokens upon casting artifact spells.

Corey’s Mendicant Core deck aimed to accelerate artifact casting and create multiple copies for explosive board presence, while Dom’s Agatha of the Vile Cauldron deck concentrated on reducing activation costs of abilities and leveraging enchantments like Guardian Project for card draw advantage. Key turning points included Tom establishing a steady flow of Nekron tokens through Bot Transference and Arcane Signet, ramping his mana and board presence.

Travis strategically attacked with Sabrina Borca to trigger multiple 'suspect' effects, disrupting opponents by forcing creatures to be 'goated' and controlling blockers.

The artifact race escalated with players generating thopter tokens and artifact creatures, culminating in a tense interaction where combat damage drew cards due to Mendicant Core’s Arcane Signet.

The game leaned heavily on artifact synergies and enchantment-driven card draw, with players jockeying for board control through incremental value and tactical attacks.

The win condition seemed to revolve around overwhelming opponents with artifact creatures and recurring value from enchantments, leveraging Sabrina’s unique ability to manipulate opponents’ creatures and Tom’s ability to flood the board with Nekrons.

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