Iroh, Grand Lotus VS Toph, the First Metalbender VS War Doc | Clara VS Golbez Commander Gameplay thumbnail Blurred backdrop thumbnail

Iroh, Grand Lotus VS Toph, the First Metalbender VS War Doc | Clara VS Golbez Commander Gameplay

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Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Toph, the First Metalbender

    Toph, the First Metalbender

    Focuses on landfall synergies, generating mana and drawing cards as lands enter the battlefield. The deck leverages creatures that become lands and multiple landfall triggers to ramp quickly and overwhelm opponents with value and board presence.

  • Iroh, Grand Lotus

    Iroh, Grand Lotus

    A ramp and control deck that uses enchantments and spells to generate incremental value, including creating spirit tokens and drawing cards. It relies on steady mana development and disruptive pings to control the pace of the game.

  • The War Doctor

    The War Doctor

    Aggressive creature-based strategy that grows via counters from combat damage and triggered abilities. It uses equipment and spells to increase power and apply consistent pressure to opponents, aiming to win through combat damage.

  • Clara Oswald

    Clara Oswald

    Leverages artifact synergies and token generation for card draw and board control. The deck focuses on creating numerous thopter tokens and utilizing artifact creatures to maintain tempo and establish a strong board state.

  • Golbez, Crystal Collector

    Golbez, Crystal Collector

    Utilizes artifact synergies and control elements to generate value and maintain board presence. The deck combines artifact-based card draw and disruption to outpace opponents and build incremental advantages.

Gameplay Insights

  • 1

    Corwin's War Doctor steadily grew larger by accumulating counters from combat damage and card exile triggers, becoming a central threat that forced opponents to adjust their strategies.

  • 2

    Charles capitalized on Toph's ability to turn creatures into lands and his extensive landfall triggers, generating massive mana and cascading card advantage to maintain control of the game.

  • 3

    Ben's use of Strionic Resonator to double Thopter Spy Network triggers allowed for explosive token generation, increasing his board presence and card draw potential.

  • 4

    David's control elements and incremental pings kept opponents' life totals pressured and helped maintain card advantage, though he struggled to close out the game against Charles's overwhelming landfall engine.

  • 5

    The use of Ratos Charm by Corwin to force all creatures to deal damage to their controllers was a pivotal play that removed Corwin but shifted the table's dynamics, enabling Charles to press the advantage more aggressively.

Notable Cards

  • Firebrand Archer

    Firebrand Archer

  • Thopter Spy Network

    Thopter Spy Network

  • Lotus Cobra

    Lotus Cobra

  • Solemn Simulacrum

    Solemn Simulacrum

  • Evolution Sage

    Evolution Sage

  • Heroic Intervention

    Heroic Intervention

  • Secrets of the Dead

    Secrets of the Dead

  • Nature's Lore

    Nature's Lore

  • Iroh, Grand Lotus

    Iroh, Grand Lotus

  • Chocobo Racetrack

    Chocobo Racetrack

Gameplay Summary

The game began with players establishing their mana bases and early board presence.

Corwin started aggressively with Leilan of the Void and War Doctor, while David developed a control and ramp strategy featuring cards like Firebrand Archer and Legend of Kuruk, which slowly accumulated advantage through pinging opponents and drawing cards.

Ben leveraged artifact synergies with Thopter Spy Network and Master of Ethereum, creating token swarms and card draw engines.

Charles focused heavily on landfall, playing Toph, the First Metalbender, and ramp creatures like Lotus Cobra and Solemn Simulacrum, generating large amounts of mana and card advantage.

As the game progressed, Corwin's War Doctor grew larger with multiple counters from various triggers and combat damage, posing a serious threat that pressured opponents.

Charles maintained momentum by chaining landfall triggers with lands that entered as creatures and casting strong value creatures such as Evolution Sage to capitalize on his landfall strategy.

David leveraged spells like Secrets of the Dead and Nature's Lore alongside Iroh, Grand Lotus to generate spirits and ramp.

Ben continued to generate thopter tokens, drawing cards and controlling the board with artifacts.

A key turning point was Charles swinging out hard after Corwin's Ratos Charm forced damage to all players, eliminating Corwin and shifting the board state in Charles's favor.

Despite some disruption and combat damage, Charles's landfall deck steadily outpaced the others by producing card advantage and mana ramp, eventually overwhelming the table with landfall triggers and creatures.

The game showcased a dynamic interplay of artifact token generation, landfall synergies, and incremental advantage through combat and triggered abilities, culminating in Charles's dominant position.

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